isle/LEGO1/legopathactor.h
Joshua Peisach ff13dc691c
Start IslePathActor (#93)
* Start IslePathActor

* Update types/add needed type in LegoPathActor for Pizza

Yes, this is a recommit because last time I pushed my cmake dir

* Fix types in  islepathactor

* Adjust variables

* add size asserts

---------

Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-08-03 11:10:54 -07:00

35 lines
759 B
C++

#ifndef LEGOPATHACTOR_H
#define LEGOPATHACTOR_H
#include "legoactor.h"
#include "mxtypes.h"
// VTABLE 0x100d6e28
// SIZE 0x154 (from inlined construction at 0x1000a346)
class LegoPathActor : public LegoActor
{
public:
LegoPathActor();
virtual ~LegoPathActor() override;
// OFFSET: LEGO1 0x1000c430
inline const char *ClassName() const override // vtable+0xc
{
// 0x100f0114
return "LegoPathActor";
}
// OFFSET: LEGO1 0x1000c440
inline MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, LegoPathActor::ClassName()) || LegoActor::IsA(name);
}
// TODO: the types. Pizza needs this as public:
undefined unk78[0xc4];
MxS32 m_unk13c;
undefined unk140[0x14];
};
#endif // LEGOPATHACTOR_H