isle/LEGO1/lego/legoomni/include/legopathactor.h
Nathan M Gilbert ada83989b1
Implement LegoPathActor::VTable0x88 (#787)
* Implement LegoPathActor::VTable0x88

* Implement FUN_1002ddc0

* Fixes and match

* refac

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-11 13:35:15 +02:00

136 lines
4.6 KiB
C++

#ifndef LEGOPATHACTOR_H
#define LEGOPATHACTOR_H
#include "geom/legounkown100db7f4.h"
#include "legoactor.h"
#include "legopathboundary.h"
#include "misc/legounknown.h"
#include "mxtypes.h"
#include "realtime/matrix.h"
class LegoPathController;
// VTABLE: LEGO1 0x100d6e28
// SIZE 0x154
class LegoPathActor : public LegoActor {
public:
LegoPathActor();
~LegoPathActor() override;
// FUNCTION: LEGO1 0x1000c430
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0114
return "LegoPathActor";
}
// FUNCTION: LEGO1 0x1000c440
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
}
void ParseAction(char* p_extra) override; // vtable+0x20
virtual void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&); // vtable+0x68
virtual void VTable0x6c(); // vtable+0x6c
virtual void VTable0x70(float p_float); // vtable+0x70
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
// FUNCTION: LEGO1 0x10002d20
virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
// FUNCTION: LEGO1 0x10002d30
virtual MxU8 GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
virtual MxResult VTable0x80(
Vector3& p_point1,
Vector3& p_point2,
Vector3& p_point3,
Vector3& p_point4
); // vtable+0x80
virtual void VTable0x84(); // vtable+0x84
virtual MxResult VTable0x88(
LegoPathBoundary* p_boundary,
float p_time,
LegoEdge& p_srcEdge,
float p_srcScale,
LegoUnknown100db7f4& p_destEdge,
float p_destScale
); // vtable+0x88
virtual void VTable0x8c(); // vtable+0x8c
// FUNCTION: LEGO1 0x10002d40
virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
// FUNCTION: LEGO1 0x10002d50
virtual MxResult VTable0x94(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
virtual void VTable0x98(); // vtable+0x98
virtual MxResult WaitForAnimation(); // vtable+0x9c
// FUNCTION: LEGO1 0x10002d60
virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
virtual void VTable0xa4(MxU8&, MxS32&); // vtable+0xa4
virtual void VTable0xa8(); // vtable+0xa8
// FUNCTION: LEGO1 0x10002d70
virtual void VTable0xac(MxFloat p_unk0x13c) { m_unk0x13c = p_unk0x13c; } // vtable+0xac
// FUNCTION: LEGO1 0x10002d80
virtual MxFloat VTable0xb0() { return m_unk0x13c; } // vtable+0xb0
// FUNCTION: LEGO1 0x10002d90
virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
// FUNCTION: LEGO1 0x10002da0
virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
// FUNCTION: LEGO1 0x10002db0
virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
// FUNCTION: LEGO1 0x10002dc0
virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
// FUNCTION: LEGO1 0x10002dd0
virtual void VTable0xc4() {} // vtable+0xc4
// FUNCTION: LEGO1 0x10002de0
virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
inline LegoPathBoundary* GetBoundary() { return m_boundary; }
inline MxU32 GetState() { return m_state; }
inline LegoPathController* GetController() { return m_controller; }
inline void SetBoundary(LegoPathBoundary* p_boundary) { m_boundary = p_boundary; }
inline void SetState(MxU32 p_state) { m_state = p_state; }
inline void ClearController() { m_controller = NULL; }
// SYNTHETIC: LEGO1 0x1002d800
// LegoPathActor::`scalar deleting destructor'
protected:
MxFloat m_BADuration; // 0x78
undefined4 m_unk0x7c; // 0x7c
MxFloat m_actorTime; // 0x80
MxFloat m_lastTime; // 0x84
LegoPathBoundary* m_boundary; // 0x88
LegoUnknown m_unk0x8c; // 0x8c
MxU32 m_state; // 0xdc
LegoEdge* m_destEdge; // 0xe0
MxFloat m_unk0xe4; // 0xe4
undefined m_unk0xe8; // 0xe8
undefined m_unk0xe9; // 0xe9
MxBool m_userNavFlag; // 0xea
MxMatrix m_unk0xec; // 0xec
undefined* m_unk0x134; // 0x134
LegoPathController* m_controller; // 0x138
MxFloat m_unk0x13c; // 0x13c
MxFloat m_unk0x140; // 0x140
MxFloat m_unk0x144; // 0x144
MxU8 m_unk0x148; // 0x148
MxS32 m_unk0x14c; // 0x14c
MxFloat m_unk0x150; // 0x150
};
#endif // LEGOPATHACTOR_H