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a8eebe454e
* Implement/match LegoExtraActor:: WaitForAnimation, Restart * whitespace --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#ifndef LEGOJETSKIRACEACTOR_H
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#define LEGOJETSKIRACEACTOR_H
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#include "legocarraceactor.h"
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/*
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VTABLE: LEGO1 0x100da208 LegoCarRaceActor
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VTABLE: LEGO1 0x100da228 LegoRaceActor
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VTABLE: LEGO1 0x100da230 LegoAnimActor
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VTABLE: LEGO1 0x100da240 LegoPathActor
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*/
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// SIZE 0x1a8
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class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
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public:
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LegoJetskiRaceActor();
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// FUNCTION: LEGO1 0x10081d80
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0554
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return "LegoJetskiRaceActor";
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}
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// FUNCTION: LEGO1 0x10081da0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
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}
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x98() override; // vtable+0x98
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MxResult WaitForAnimation() override; // vtable+0x9c
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void VTable0x1c() override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10081d40
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// LegoJetskiRaceActor::`scalar deleting destructor'
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};
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#endif // LEGOJETSKIRACEACTOR_H
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