isle/LEGO1/lego/legoomni/include/legounksavedatawriter.h
Christian Semmler 03423b2ffa
Implement/match Infocenter::Reset (#532)
* Implement Infocenter::Reset

* Move code

* Move function

* Fix bug

* Fix another bug
2024-02-05 12:35:26 -05:00

44 lines
983 B
C++

#ifndef LEGOUNKSAVEDATAWRITER_H
#define LEGOUNKSAVEDATAWRITER_H
#include "decomp.h"
#include "lego/sources/misc/legostorage.h"
#include "mxtypes.h"
class AutoROI;
class LegoROI;
struct LegoSaveDataEntry3 {
char* m_name;
void* m_unk0x04;
void* m_unk0x08;
MxS32 m_savePart1;
MxS32 m_savePart2;
MxU8 m_savePart3;
undefined4 m_unk0x18[6];
MxU8 m_frameOffsetInDwords; // 0x30
MxS32* m_pFrameData;
MxU8 m_currentFrame;
undefined4 m_unk0x3c[2];
MxU8 m_savePart5; // 0x44
undefined4 m_unk0x48[5];
MxU8 m_savePart6; // 0x5c
undefined4 m_unk0x60[11];
MxU8 m_savePart7; // 0x8c
undefined4 m_unk0x90[5];
MxU8 m_savePart8; // 0xa4
undefined4 m_unk0xa8[17];
MxU8 m_savePart9; // 0xec
undefined4 m_unk0xf0[5];
MxU8 m_savePart10; // 0x104
};
class LegoUnkSaveDataWriter {
public:
MxResult WriteSaveData3(LegoStorage* p_stream);
AutoROI* FUN_10083500(undefined4, undefined4);
void FUN_100832a0();
void FUN_10083db0(LegoROI* p_roi);
};
#endif // LEGOUNKSAVEDATAWRITER_H