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07def56326
* Implement draft of `Act2Actor::VTable0x70` * Fix CI errors * Implement `Act2Actor::FUN_100199f0` * WIP: cleanup * Address review comments * Run formatter --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
#ifndef VIEWMANAGER_H
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#define VIEWMANAGER_H
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#include "decomp.h"
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#include "realtime/realtimeview.h"
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#include "viewroi.h"
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#include <d3drm.h>
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// VTABLE: LEGO1 0x100dbd88
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// SIZE 0x1bc
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class ViewManager {
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public:
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enum Flags {
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c_bit1 = 0x01,
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c_bit2 = 0x02,
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c_bit3 = 0x04,
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c_bit4 = 0x08
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};
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ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const OrientableROI* point_of_view);
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virtual ~ViewManager();
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void Remove(ViewROI* p_roi);
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void RemoveAll(ViewROI* p_roi);
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unsigned int IsBoundingBoxInFrustum(const BoundingBox& p_bounding_box);
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void UpdateROIDetailBasedOnLOD(ViewROI* p_roi, int p_und);
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void RemoveROIDetailFromScene(ViewROI* p_roi);
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void SetPOVSource(const OrientableROI* point_of_view);
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float ProjectedSize(const BoundingSphere& p_bounding_sphere);
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ViewROI* Pick(Tgl::View* p_view, unsigned long x, unsigned long y);
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void SetResolution(int width, int height);
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void SetFrustrum(float fov, float front, float back);
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inline void ManageVisibilityAndDetailRecursively(ViewROI* p_roi, int p_und);
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void Update(float p_previousRenderTime, float);
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inline int CalculateFrustumTransformations();
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void UpdateViewTransformations();
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inline static int CalculateLODLevel(float p_und1, float p_und2, ViewROI* p_roi);
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inline static int IsROIVisibleAtLOD(ViewROI* p_roi);
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// FUNCTION: BETA10 0x100576b0
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const CompoundObject& GetROIs() { return rois; }
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void Add(ViewROI* p_roi) { rois.push_back(p_roi); }
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// SYNTHETIC: LEGO1 0x100a6000
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// ViewManager::`scalar deleting destructor'
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private:
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Tgl::Group* scene; // 0x04
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CompoundObject rois; // 0x08
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RealtimeView rt_view; // 0x14
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ROIList visible_rois; // 0x18
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float prev_render_time; // 0x28
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float view_area_at_one; // 0x2c
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unsigned int flags; // 0x30
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float width; // 0x34
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float height; // 0x38
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float view_angle; // 0x3c
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MxMatrix pov; // 0x40
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float front; // 0x88
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float back; // 0x8c
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float frustum_vertices[8][3]; // 0x90
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float transformed_points[8][3]; // 0xf0
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float frustum_planes[6][4]; // 0x150
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IDirect3DRM2* d3drm; // 0x1b0
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IDirect3DRMFrame2* frame; // 0x1b4
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float seconds_allowed; // 0x1b8
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};
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// TEMPLATE: LEGO1 0x10022030
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// list<ROI *,allocator<ROI *> >::insert
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// TEMPLATE: LEGO1 0x100a6020
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// List<ROI *>::~List<ROI *>
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// TEMPLATE: LEGO1 0x100a6070
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// Vector<ROI const *>::~Vector<ROI const *>
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// TEMPLATE: LEGO1 0x100a6f80
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// vector<ROI const *,allocator<ROI const *> >::~vector<ROI const *,allocator<ROI const *> >
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#endif // VIEWMANAGER_H
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