isle/LEGO1/lego/sources/geom/legoweedge.h
Nathan M Gilbert ada83989b1
Implement LegoPathActor::VTable0x88 (#787)
* Implement LegoPathActor::VTable0x88

* Implement FUN_1002ddc0

* Fixes and match

* refac

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-11 13:35:15 +02:00

28 lines
594 B
C++

#ifndef __LEGOWEEDGE_H
#define __LEGOWEEDGE_H
#include "decomp.h"
#include "legoedge.h"
#include "misc/legotypes.h"
// VTABLE: LEGO1 0x100db7c0
// SIZE 0x0c
class LegoWEEdge {
public:
LegoWEEdge();
virtual ~LegoWEEdge(); // vtable+0x00
virtual LegoResult VTable0x04(); // vtable+0x04
inline LegoU8 GetNumEdges() { return m_numEdges; }
inline LegoU32 IsEqual(LegoWEEdge& p_other) { return this == &p_other; }
// SYNTHETIC: LEGO1 0x1009a570
// LegoWEEdge::`scalar deleting destructor'
protected:
LegoU8 m_numEdges; // 0x04
LegoEdge** m_edges; // 0x08
};
#endif // __LEGOWEEDGE_H