isle/LEGO1/mxstring.h
Mark Langen 51ec2c97c6
100% Match of MxDSFile (#51)
* 100% Match of MxDSFile

* ...almost, MxDSFile::Open is still not quite matching but all of the
  other methods are 100% matching.

* Turns out that most of the virtual methods and some of the members are
  actually on the MxDSSource base class, which I've pulled out as part
  of this.

* In order to implement the methods I added the MXIOINFO class, which
  seems to be a thin wrapper around the MMIOINFO windows structure. We
  can tell this because MMIOINFO::~MMIOINFO was included in the DLL
  exports, and calls down to a function which deconstructs something
  looking exactly like MMIOINFO.

* Add mxdssource.cpp

* mattkc feedback

* some accuracy improvements

* Use FOURCC macro

* Tirival solve in mxioinfo.cpp

* Update mxdsfile.cpp

0xFFFFFFFF -> -1

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-06-27 11:44:02 -07:00

27 lines
525 B
C++

#ifndef MXSTRING_H
#define MXSTRING_H
#include "mxcore.h"
class MxString : public MxCore
{
public:
__declspec(dllexport) MxString(const MxString &);
__declspec(dllexport) virtual ~MxString();
__declspec(dllexport) const MxString &operator=(const char *);
MxString();
MxString(const char *);
void ToUpperCase();
void ToLowerCase();
const MxString &operator=(MxString *);
inline const char *GetData() const { return m_data; }
private:
char *m_data;
unsigned short m_length;
};
#endif // MXSTRING_H