mirror of
https://github.com/isledecomp/isle.git
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e7b5ea53df
Was intended as a simple code improvement, however it also seems to make WinMain, MxString::operator=, MxDSFile::Open 100% (all of which just needed registers to be switched around)
98 lines
3.6 KiB
C++
98 lines
3.6 KiB
C++
#ifndef LEGOOMNI_H
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#define LEGOOMNI_H
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#include "legoentity.h"
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#include "legoinputmanager.h"
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#include "legogamestate.h"
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#include "legonavcontroller.h"
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#include "legoroi.h"
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#include "legovideomanager.h"
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#include "mxatomid.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxdsaction.h"
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#include "mxdsfile.h"
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#include "mxdsobject.h"
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#include "mxomni.h"
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#include "mxtransitionmanager.h"
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class LegoSoundManager;
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class LegoOmni : public MxOmni
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{
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public:
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__declspec(dllexport) void CreateBackgroundAudio();
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__declspec(dllexport) void RemoveWorld(const MxAtomId &p1, long p2);
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__declspec(dllexport) static int GetCurrPathInfo(class LegoPathBoundary * *,int &);
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__declspec(dllexport) static void CreateInstance();
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__declspec(dllexport) static LegoOmni *GetInstance();
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LegoOmni();
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virtual ~LegoOmni(); // vtable+00
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virtual long Notify(MxParam &p); // vtable+04
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// OFFSET: LEGO1 0x10058aa0
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inline virtual const char *ClassName() const { return "LegoOmni"; }; // vtable+0c
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// OFFSET: LEGO1 0x10058ab0
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inline virtual MxBool IsA(const char *name) const { return !strcmp(name, LegoOmni::ClassName()) || MxOmni::IsA(name); }; // vtable+10;
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virtual void Init(); // vtable+14
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virtual MxResult Create(MxOmniCreateParam &p); // vtable+18
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virtual void Destroy(); // vtable+1c
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virtual void vtable20();
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virtual void vtable24(MxDSAction &ds);
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virtual MxBool vtable28(MxDSAction &ds);
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virtual void vtable2c();
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virtual void vtable30();
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virtual void vtable34();
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virtual void vtable38();
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virtual void vtable3c();
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virtual unsigned char vtable40();
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LegoVideoManager *GetVideoManager() { return (LegoVideoManager *) m_videoManager; }
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LegoSoundManager *GetSoundManager() { return (LegoSoundManager *)m_soundManager;}
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MxBackgroundAudioManager *GetBackgroundAudioManager() { return m_bkgAudioManager; }
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LegoInputManager *GetInputManager() { return m_inputMgr; }
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LegoGameState *GetGameState() { return m_gameState; }
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LegoNavController *GetNavController() { return m_navController; }
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private:
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int m_unk68;
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int m_unk6c;
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LegoInputManager *m_inputMgr; // 0x70
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char m_unk74[0x10];
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LegoNavController *m_navController; // 0x84
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char m_unk88[0x14];
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LegoGameState *m_gameState; // 0x9c
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char m_unka0[0x94];
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MxBackgroundAudioManager *m_bkgAudioManager; // 0x134
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MxTransitionManager *m_transitionManager; // 0x138
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};
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__declspec(dllexport) MxBackgroundAudioManager * BackgroundAudioManager();
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__declspec(dllexport) MxDSObject * CreateStreamObject(MxDSFile *,short);
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__declspec(dllexport) MxEventManager * EventManager();
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__declspec(dllexport) LegoGameState * GameState();
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__declspec(dllexport) const char * GetNoCD_SourceName();
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__declspec(dllexport) LegoInputManager * InputManager();
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__declspec(dllexport) LegoOmni * Lego();
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__declspec(dllexport) MxSoundManager * MSoundManager();
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__declspec(dllexport) void MakeSourceName(char *, const char *);
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__declspec(dllexport) MxMusicManager * MusicManager();
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__declspec(dllexport) MxNotificationManager * NotificationManager();
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__declspec(dllexport) LegoEntity * PickEntity(long,long);
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__declspec(dllexport) LegoROI * PickROI(long,long);
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__declspec(dllexport) void SetOmniUserMessage(void (*)(const char *,int));
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__declspec(dllexport) LegoSoundManager * SoundManager();
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__declspec(dllexport) long Start(MxDSAction *);
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__declspec(dllexport) MxStreamer * Streamer();
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__declspec(dllexport) MxTickleManager * TickleManager();
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__declspec(dllexport) MxTransitionManager * TransitionManager();
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__declspec(dllexport) MxVariableTable * VariableTable();
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__declspec(dllexport) LegoVideoManager * VideoManager();
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__declspec(dllexport) long Start(MxDSAction *a);
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#endif // LEGOOMNI_H
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