isle/LEGO1/tgl/d3drm/light.cpp
Christian Semmler 3b155bfe38
(Discussion/Proposals) Consistency regarding annotations of header-implemented functions (#316)
* Open discussion

* Move annotations of header-implemented functions back to `.h` files

* Adjust `README.md`

* Relocate annotation

* linter

* Comment markers in headers only, rename script, update github actions

* type hint compat

* Rename github action, better argparse for linter

* Type hints, working test for byname ignore

* Move annotation

* CI rename and enable warnfail, enforce mode always on

* Two step linting

* or one step

* continue on error

* two jobs instead

* Fixes

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-12 20:27:17 +01:00

30 lines
751 B
C++

#include "impl.h"
using namespace TglImpl;
DECOMP_SIZE_ASSERT(Light, 0x4);
DECOMP_SIZE_ASSERT(LightImpl, 0x8);
// FUNCTION: LEGO1 0x100a3770
void* LightImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: LEGO1 0x100a3780
Result LightImpl::SetTransformation(const FloatMatrix4& matrix)
{
D3DRMMATRIX4D helper;
D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
}
// FUNCTION: LEGO1 0x100a37e0
Result LightImpl::SetColor(float r, float g, float b)
{
IDirect3DRMLightArray* lightArray;
IDirect3DRMLight* light;
m_data->GetLights(&lightArray);
lightArray->GetElement(0, &light);
return ResultVal(light->SetColorRGB(r, g, b));
}