mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-18 12:02:54 -05:00
87 lines
2 KiB
C++
87 lines
2 KiB
C++
#ifndef _LegoView1_h
|
|
#define _LegoView1_h
|
|
|
|
#include "compat.h"
|
|
#include "decomp.h"
|
|
#include "tglsurface.h"
|
|
|
|
namespace Tgl
|
|
{
|
|
class Camera;
|
|
class Light;
|
|
} // namespace Tgl
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// LegoView
|
|
|
|
// VTABLE: LEGO1 0x100dc000
|
|
// VTABLE: BETA10 0x101c3578
|
|
// SIZE 0x78
|
|
class LegoView : public TglSurface {
|
|
public:
|
|
LegoView();
|
|
~LegoView() override;
|
|
|
|
BOOL Create(const CreateStruct&, Tgl::Renderer*);
|
|
void Destroy() override; // vtable+0x08
|
|
|
|
Tgl::Group* GetScene() const;
|
|
Tgl::Camera* GetCamera() const;
|
|
|
|
protected:
|
|
Tgl::View* CreateView(Tgl::Renderer*, Tgl::Device*) override; // vtable+0x10
|
|
|
|
private:
|
|
Tgl::Group* m_pScene; // 0x70
|
|
Tgl::Camera* m_pCamera; // 0x74
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// LegoView implementation
|
|
|
|
inline Tgl::Group* LegoView::GetScene() const
|
|
{
|
|
return m_pScene;
|
|
}
|
|
|
|
inline Tgl::Camera* LegoView::GetCamera() const
|
|
{
|
|
return m_pCamera;
|
|
}
|
|
|
|
// SYNTHETIC: LEGO1 0x100ab580
|
|
// SYNTHETIC: BETA10 0x1017cb80
|
|
// LegoView::`scalar deleting destructor'
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// LegoView1
|
|
|
|
// VTABLE: LEGO1 0x100dc018
|
|
// VTABLE: BETA10 0x101c3590
|
|
// SIZE 0x88
|
|
class LegoView1 : public LegoView {
|
|
public:
|
|
LegoView1();
|
|
~LegoView1() override;
|
|
|
|
BOOL AddLightsToViewport();
|
|
BOOL Create(const TglSurface::CreateStruct&, Tgl::Renderer*);
|
|
void Destroy() override; // vtable+0x08
|
|
|
|
void SetLightTransform(BOOL bDirectionalLight, Tgl::FloatMatrix4& rMatrix);
|
|
void SetLightColor(BOOL bDirectionalLight, float red, float green, float blue);
|
|
|
|
private:
|
|
void SetLightTransform(Tgl::Light* pLight, Tgl::FloatMatrix4& rMatrix);
|
|
void SetLightColor(Tgl::Light* pLight, float red, float green, float blue);
|
|
|
|
Tgl::Light* m_pSunLight; // 0x78
|
|
Tgl::Light* m_pDirectionalLight; // 0x7c
|
|
Tgl::Light* m_pAmbientLight; // 0x80
|
|
};
|
|
|
|
// SYNTHETIC: LEGO1 0x100ab7a0
|
|
// SYNTHETIC: BETA10 0x1017cc00
|
|
// LegoView1::`scalar deleting destructor'
|
|
|
|
#endif /* _LegoView1_h */
|