isle/LEGO1/lego/legoomni/include/legoomni.h
Nathan M Gilbert 8b21e8136e
Animmanager (#712)
* Implement LegoAnimationManager::StartEntityAction
Fix some class definitions

* Fix style issues

* Add size annotations

* Fix global pointer

* Style/naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-23 15:09:20 +01:00

274 lines
8.8 KiB
C++

#ifndef LEGOOMNI_H
#define LEGOOMNI_H
#include "compat.h"
#include "mxdsaction.h"
#include "mxomni.h"
class Isle;
class IslePathActor;
class LegoAnimationManager;
class LegoBuildingManager;
class LegoCharacterManager;
class LegoEntity;
class LegoGameState;
class LegoInputManager;
class LegoNavController;
class LegoPathBoundary;
class LegoPlantManager;
class LegoROI;
class LegoSoundManager;
class LegoTextureContainer;
class LegoVideoManager;
class LegoWorld;
class LegoWorldList;
class MxAtomId;
class MxBackgroundAudioManager;
class MxTransitionManager;
class ViewLODListManager;
extern MxAtomId* g_copterScript;
extern MxAtomId* g_dunecarScript;
extern MxAtomId* g_jetskiScript;
extern MxAtomId* g_racecarScript;
extern MxAtomId* g_carraceScript;
extern MxAtomId* g_carracerScript;
extern MxAtomId* g_jetraceScript;
extern MxAtomId* g_jetracerScript;
extern MxAtomId* g_isleScript;
extern MxAtomId* g_elevbottScript;
extern MxAtomId* g_infodoorScript;
extern MxAtomId* g_infomainScript;
extern MxAtomId* g_infoscorScript;
extern MxAtomId* g_regbookScript;
extern MxAtomId* g_histbookScript;
extern MxAtomId* g_hospitalScript;
extern MxAtomId* g_policeScript;
extern MxAtomId* g_garageScript;
extern MxAtomId* g_act2mainScript;
extern MxAtomId* g_act3Script;
extern MxAtomId* g_jukeboxScript;
extern MxAtomId* g_pz5Script;
extern MxAtomId* g_introScript;
extern MxAtomId* g_testScript;
extern MxAtomId* g_jukeboxwScript;
extern MxAtomId* g_sndAnimScript;
extern MxAtomId* g_creditsScript;
extern MxAtomId* g_nocdSourceName;
// VTABLE: LEGO1 0x100d8638
// SIZE 0x140
class LegoOmni : public MxOmni {
public:
enum {
c_disableInput = 0x01,
c_disable3d = 0x02,
c_clearScreen = 0x04
};
// SIZE 0x1c
struct ScriptContainer {
// FUNCTION: LEGO1 0x1005ac40
ScriptContainer()
{
m_index = -1;
m_script = NULL;
}
ScriptContainer(MxS32 p_index, const char* p_key, MxAtomId* p_script)
{
m_index = p_index;
if (p_key) {
strcpy(m_key, p_key);
}
m_script = p_script;
}
// FUNCTION: LEGO1 0x1005ac50
ScriptContainer& operator=(const ScriptContainer& p_container)
{
m_index = p_container.m_index;
strcpy(m_key, p_container.m_key);
m_script = p_container.m_script;
return *this;
}
inline MxS32 GetIndex() { return m_index; }
inline const char* GetKey() { return m_key; }
MxS32 m_index; // 0x00
char m_key[20]; // 0x04
MxAtomId* m_script; // 0x18
};
// SIZE 0x38
struct PathContainer {
PathContainer() {}
// FUNCTION: LEGO1 0x1001b1b0
PathContainer(
undefined4 p_unk0x00,
MxAtomId* p_script,
undefined4 p_unk0x04,
const char* p_key,
undefined2 p_unk0x20,
float p_unk0x24,
undefined2 p_unk0x28,
float p_unk0x2c,
undefined4 p_unk0x30,
MxS32 p_unk0x34
)
{
m_unk0x00 = p_unk0x00;
m_script = p_script;
m_unk0x04 = p_unk0x04;
strcpy(m_key, p_key);
m_unk0x20 = p_unk0x20;
m_unk0x24 = p_unk0x24;
m_unk0x28 = p_unk0x28;
m_unk0x2c = p_unk0x2c;
m_unk0x30 = p_unk0x30;
m_unk0x34 = p_unk0x34;
}
// FUNCTION: LEGO1 0x1001b230
PathContainer& operator=(const PathContainer& p_container)
{
m_unk0x00 = p_container.m_unk0x00;
m_script = p_container.m_script;
m_unk0x04 = p_container.m_unk0x04;
strcpy(m_key, p_container.m_key);
m_unk0x20 = p_container.m_unk0x20;
m_unk0x24 = p_container.m_unk0x24;
m_unk0x28 = p_container.m_unk0x28;
m_unk0x2c = p_container.m_unk0x2c;
m_unk0x30 = p_container.m_unk0x30;
m_unk0x34 = p_container.m_unk0x34;
return *this;
}
private:
undefined4 m_unk0x00; // 0x00
MxAtomId* m_script; // 0x04
undefined4 m_unk0x04; // 0x08
char m_key[20]; // 0x0c
undefined2 m_unk0x20; // 0x20
float m_unk0x24; // 0x24
undefined2 m_unk0x28; // 0x28
float m_unk0x2c; // 0x2c
undefined4 m_unk0x30; // 0x30
MxS32 m_unk0x34; // 0x34
};
LegoOmni();
~LegoOmni() override; // vtable+00
MxLong Notify(MxParam& p_param) override; // vtable+04
// FUNCTION: LEGO1 0x10058aa0
inline const char* ClassName() const override // vtable+0c
{
// STRING: LEGO1 0x100f671c
return "LegoOmni";
}
// FUNCTION: LEGO1 0x10058ab0
inline MxBool IsA(const char* p_name) const override // vtable+10
{
return !strcmp(p_name, LegoOmni::ClassName()) || MxOmni::IsA(p_name);
}
void Init() override; // vtable+14
MxResult Create(MxOmniCreateParam& p_param) override; // vtable+18
void Destroy() override; // vtable+1c
MxResult Start(MxDSAction* p_dsAction) override; // vtable+20
void DeleteObject(MxDSAction& p_dsAction) override; // vtable+24
MxBool DoesEntityExist(MxDSAction& p_dsAction) override; // vtable+28
MxEntity* AddToWorld(const char* p_id, MxS32 p_entityId, MxPresenter* p_presenter) override; // vtable+30
void NotifyCurrentEntity(MxNotificationParam* p_param) override; // vtable+34
void StartTimer() override; // vtable+38
void StopTimer() override; // vtable+3c
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
LegoROI* FindROI(const char* p_name);
void AddWorld(LegoWorld* p_world);
void DeleteWorld(LegoWorld* p_world);
void FUN_1005b4f0(MxBool p_disable, MxU16 p_flags);
void CreateBackgroundAudio();
void RemoveWorld(const MxAtomId& p_atom, MxLong p_objectId);
MxResult RegisterScripts();
MxS32 GetScriptIndex(const char* p_key);
void DeleteAction();
static MxS32 GetCurrPathInfo(LegoPathBoundary**, MxS32&);
const char* FindScript(MxU32 p_id);
static void CreateInstance();
static LegoOmni* GetInstance();
LegoVideoManager* GetVideoManager() { return (LegoVideoManager*) m_videoManager; }
LegoSoundManager* GetSoundManager() { return (LegoSoundManager*) m_soundManager; }
LegoInputManager* GetInputManager() { return m_inputManager; }
LegoTextureContainer* GetTextureContainer() { return m_textureContainer; }
ViewLODListManager* GetViewLODListManager() { return m_viewLODListManager; }
LegoWorld* GetCurrentWorld() { return m_currentWorld; }
LegoNavController* GetNavController() { return m_navController; }
IslePathActor* GetCurrentActor() { return m_currentActor; }
LegoPlantManager* GetLegoPlantManager() { return m_plantManager; }
LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; }
LegoGameState* GetGameState() { return m_gameState; }
MxBackgroundAudioManager* GetBackgroundAudioManager() { return m_bkgAudioManager; }
MxTransitionManager* GetTransitionManager() { return m_transitionManager; }
MxDSAction& GetCurrentAction() { return m_action; }
LegoCharacterManager* GetCharacterManager() { return m_characterManager; }
LegoWorldList* GetWorldList() { return m_worldList; }
inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
inline void SetCurrentActor(IslePathActor* p_currentActor) { m_currentActor = p_currentActor; }
inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
inline void SetExit(MxBool p_exit) { m_exit = p_exit; }
inline MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction)
{
if (m_unk0x13c) {
return Start(&p_dsAction);
}
return SUCCESS;
}
inline void CloseMainWindow() { PostMessageA(m_windowHandle, WM_CLOSE, 0, 0); }
// SYNTHETIC: LEGO1 0x10058b30
// LegoOmni::`scalar deleting destructor'
private:
ScriptContainer* m_scripts; // 0x68
ViewLODListManager* m_viewLODListManager; // 0x6c
LegoInputManager* m_inputManager; // 0x70
LegoTextureContainer* m_textureContainer; // 0x74
LegoWorldList* m_worldList; // 0x78
LegoWorld* m_currentWorld; // 0x7c
MxBool m_exit; // 0x80
LegoNavController* m_navController; // 0x84
IslePathActor* m_currentActor; // 0x88
LegoCharacterManager* m_characterManager; // 0x8c
LegoPlantManager* m_plantManager; // 0x90
LegoAnimationManager* m_animationManager; // 0x94
LegoBuildingManager* m_buildingManager; // 0x98
LegoGameState* m_gameState; // 0x9c
MxDSAction m_action; // 0xa0
MxBackgroundAudioManager* m_bkgAudioManager; // 0x134
MxTransitionManager* m_transitionManager; // 0x138
MxBool m_unk0x13c; // 0x13c
};
const char* GetNoCD_SourceName();
LegoEntity* PickEntity(MxLong, MxLong);
LegoROI* PickROI(MxLong, MxLong);
void CreateScripts();
void DestroyScripts();
#endif // LEGOOMNI_H