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45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
#ifndef LEGOENTITYPRESENTER_H
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#define LEGOENTITYPRESENTER_H
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#include "mxcompositepresenter.h"
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class LegoEntity;
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// VTABLE: LEGO1 0x100d8398
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// SIZE 0x50
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class LegoEntityPresenter : public MxCompositePresenter {
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public:
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LegoEntityPresenter();
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virtual ~LegoEntityPresenter() override; // vtable+0x0
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// FUNCTION: LEGO1 0x100534b0
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inline const char* ClassName() const override // vtable+0xc
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{
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// STRING: LEGO1 0x100f06b8
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return "LegoEntityPresenter";
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}
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// FUNCTION: LEGO1 0x100534c0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoEntityPresenter::ClassName()) || MxCompositePresenter::IsA(p_name);
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}
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virtual void ReadyTickle() override; // vtable+0x18
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virtual void RepeatingTickle(); // vtable+0x24
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virtual void ParseExtra(); // vtable+0x30
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virtual void Destroy() override; // vtable+0x38
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virtual MxResult StartAction(MxStreamController* p_controller, MxDSAction* p_action) override; // vtable+0x3c
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virtual void Init(); // vtable+0x68
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virtual undefined4 SetBackend(LegoEntity* p_unk0x4c); // vtable+0x6c
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void SetBackendLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up);
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private:
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void Destroy(MxBool p_fromDestructor);
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protected:
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LegoEntity* m_objectBackend; // 0x4c
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};
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#endif // LEGOENTITYPRESENTER_H
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