isle/LEGO1/lego/legoomni/include/ambulancemissionstate.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

58 lines
1.2 KiB
C++

#ifndef AMBULANCEMISSIONSTATE_H
#define AMBULANCEMISSIONSTATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d72a0
// SIZE 0x24
class AmbulanceMissionState : public LegoState {
public:
AmbulanceMissionState();
// FUNCTION: LEGO1 0x10037600
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f00e8
return "AmbulanceMissionState";
}
// FUNCTION: LEGO1 0x10037610
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, AmbulanceMissionState::ClassName()) || LegoState::IsA(p_name);
}
inline MxU16 GetColor(MxU8 p_id)
{
switch (p_id) {
case 1:
return m_color1;
case 2:
return m_color2;
case 3:
return m_color3;
case 4:
return m_color4;
case 5:
return m_color5;
default:
return 0;
}
}
protected:
undefined4 m_unk0x8; // 0x08
undefined4 m_unk0xc; // 0x0c
MxU16 m_unk0x10; // 0x10
MxU16 m_unk0x12; // 0x12
MxU16 m_unk0x14; // 0x14
MxU16 m_unk0x16; // 0x16
MxU16 m_unk0x18; // 0x18
MxU16 m_color1; // 0x1a
MxU16 m_color2; // 0x1c
MxU16 m_color3; // 0x1e
MxU16 m_color4; // 0x20
MxU16 m_color5; // 0x22
};
#endif // AMBULANCEMISSIONSTATE_H