isle/LEGO1/lego/legoomni/include/helicopterstate.h
Joshua Peisach 88fd1e658d
HelicopterState vtable (#487)
* HelicopterState vtable

* Move functions

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-26 18:09:59 +01:00

44 lines
1 KiB
C++

#ifndef HELICOPTERSTATE_H
#define HELICOPTERSTATE_H
#include "decomp.h"
#include "legostate.h"
// VTABLE: LEGO1 0x100d5418
// SIZE 0xc
class HelicopterState : public LegoState {
public:
// FUNCTION: LEGO1 0x1000e0d0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0144
return "HelicopterState";
}
// FUNCTION: LEGO1 0x1000e0e0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, HelicopterState::ClassName()) || LegoState::IsA(p_name);
}
// FUNCTION: LEGO1 0x1000e0b0
virtual MxBool VTable0x14() override { return FALSE; }; // vtable+0x14
// FUNCTION: LEGO1 0x1000e0c0
virtual MxBool SetFlag() override
{
m_unk0x8 = 0;
return TRUE;
}; // vtable+0x18
inline void SetUnknown8(MxU32 p_unk0x8) { m_unk0x8 = p_unk0x8; }
inline MxU32 GetUnkown8() { return m_unk0x8; }
// SYNTHETIC: LEGO1 0x1000e190
// HelicopterState::`scalar deleting destructor'
protected:
MxU32 m_unk0x8; // 0x8
};
#endif // HELICOPTERSTATE_H