isle/LEGO1/legogamestate.h
MishaProductions fb56735fbd
[lego] Implement LegoGameState::SetSavepath (#76)
* SetSavePath 100% match

* fix naming convention
2023-07-03 10:25:37 -07:00

21 lines
514 B
C++

#ifndef LEGOGAMESTATE_H
#define LEGOGAMESTATE_H
#include "mxtypes.h"
class LegoGameState
{
public:
__declspec(dllexport) LegoGameState();
__declspec(dllexport) ~LegoGameState();
__declspec(dllexport) MxResult Load(MxULong);
__declspec(dllexport) MxResult Save(MxULong p);
__declspec(dllexport) void SerializePlayersInfo(MxS16 p);
__declspec(dllexport) void SerializeScoreHistory(MxS16 p);
__declspec(dllexport) void SetSavePath(char *p);
private:
char *m_savePath;
};
#endif // LEGOGAMESTATE_H