isle/LEGO1/legogamestate.h
Misha a8254c048d
Implement more of LegoOmni (#267)
* commit code

* implement a few functions

* Update mxdsobject.h

* more stuff

* Update legoomni.cpp

* Update legoomni.cpp

* rename function

* fix

* undo useless changes

* Fixes

* Add global addr

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-06 10:00:24 +01:00

66 lines
1.8 KiB
C++

#ifndef LEGOGAMESTATE_H
#define LEGOGAMESTATE_H
#include "decomp.h"
#include "legobackgroundcolor.h"
#include "legofullscreenmovie.h"
#include "mxtypes.h"
class LegoState;
class LegoStream;
class MxVariable;
class MxString;
struct ColorStringStruct {
const char* m_targetName;
const char* m_colorName;
};
// SIZE 0x430 (at least)
class LegoGameState {
public:
__declspec(dllexport) LegoGameState();
__declspec(dllexport) ~LegoGameState();
__declspec(dllexport) MxResult Load(MxULong);
__declspec(dllexport) MxResult Save(MxULong p);
__declspec(dllexport) void SerializePlayersInfo(MxS16 p);
__declspec(dllexport) void SerializeScoreHistory(MxS16 p);
__declspec(dllexport) void SetSavePath(char* p);
LegoState* GetState(COMPAT_CONST char* p_stateName);
LegoState* CreateState(COMPAT_CONST char* p_stateName);
void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
void FUN_1003a720(MxU32 p_unk);
void HandleAction(MxU32 p_unk);
inline MxU32 GetUnknown10() { return m_unk10; }
inline void SetUnknown424(undefined4 p_unk424) { m_unk424 = p_unk424; }
void SetSomeEnumState(undefined4 p_state);
private:
void RegisterState(LegoState* p_state);
MxResult WriteEndOfVariables(LegoStream* p_stream);
void SetROIHandlerFunction();
private:
char* m_savePath; // 0x0
MxS16 m_stateCount;
LegoState** m_stateArray;
MxU8 m_unkC;
MxU32 m_unk10;
undefined4 m_unk0x14;
LegoBackgroundColor* m_backgroundColor; // 0x18
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
MxU16 m_unk24; // 0x24
undefined m_unk28[1020];
undefined4 m_unk424;
undefined4 m_unk428;
undefined4 m_unk42c;
};
MxBool ROIHandlerFunction(char* p_0, char* p_output, MxU32 p_copyLen);
#endif // LEGOGAMESTATE_H