isle/LEGO1/realtime/roi.h
Christian Semmler bc5ca621a4
(Proposal) Introduction of naming convention checker (ncc) (#322)
* Add ncc tool

* Add symlink

* Fixes

* Try this

* Try this

* Try this

* Try this

* Add include path

* Update style

* Update style

* Add more rules

* Fix style

* Update styles

* Fix name parameter

* Fix MxParam p

* Fix m_unk0x pattern

* Allow 4 digits for relative hex

* Add missing offset

* Fix some parameters

* Fix some vtables

* Fix more vtables

* Update rules, fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* Fix last issue

* Update readme

* Update readme

* Update CONTRIBUTING.md

* Fix annotations

* Rename

* Update CONTRIBUTING.md

* Update README.md
2023-12-13 11:48:14 +01:00

107 lines
2.4 KiB
C++

#ifndef ROI_H
#define ROI_H
// ROI stands for Real-time Object Instance.
#include "../mxstl/stlcompat.h"
#include "../realtime/realtime.h"
#include "compat.h"
#include "lodlist.h"
#include "vector.h"
/*
* A simple bounding box object with Min and Max accessor methods.
*/
class BoundingBox {
public:
const Vector3Data& Min() const { return min; }
Vector3Data& Min() { return min; }
const Vector3Data& Max() const { return max; }
Vector3Data& Max() { return max; }
private:
Vector3Data min;
Vector3Data max;
Vector3Data m_unk0x28;
Vector3Data m_unk0x3c;
};
/*
* A simple bounding sphere object with center and radius accessor methods.
*/
class BoundingSphere {
public:
const Vector3Data& Center() const { return center; }
Vector3Data& Center() { return center; }
const float& Radius() const { return radius; }
float& Radius() { return radius; }
private:
Vector3Data center;
float radius;
};
/*
* Abstract base class representing a single LOD version of
* a geometric object.
*/
class LODObject {
public:
// LODObject();
virtual ~LODObject() {}
virtual float Cost(float pixels_covered) const = 0;
virtual float AveragePolyArea() const = 0;
virtual int NVerts() const = 0;
};
/*
* A CompoundObject is simply a set of ROI objects which
* all together represent a single object with sub-parts.
*/
class ROI;
// typedef std::set<ROI*, std::less<const ROI*> > CompoundObject;
typedef list<ROI*> CompoundObject;
/*
* A ROIList is a list of ROI objects.
*/
typedef vector<const ROI*> ROIList;
/*
* A simple list of integers.
* Returned by RealtimeView::SelectLODs as indices into an ROIList.
*/
typedef vector<int> IntList;
class ROI {
public:
ROI()
{
m_comp = 0;
m_lods = 0;
}
virtual ~ROI()
{
// if derived class set the comp and lods, it should delete them
assert(!m_comp);
assert(!m_lods);
}
virtual float IntrinsicImportance() const = 0;
virtual const Vector3& GetWorldVelocity() const = 0;
virtual const BoundingBox& GetWorldBoundingBox() const = 0;
virtual const BoundingSphere& GetWorldBoundingSphere() const = 0;
const LODListBase* GetLODs() const { return m_lods; }
const LODObject* GetLOD(int i) const
{
assert(m_lods);
return (*m_lods)[i];
}
int GetLODCount() const { return m_lods ? m_lods->Size() : 0; }
const CompoundObject* GetComp() const { return m_comp; }
protected:
CompoundObject* m_comp;
LODListBase* m_lods;
};
#endif // ROI_H