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a93e2ae0d3
* Implement/match LegoEntity::SetLocation * Remove comment
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#ifndef MXGEOMETRY3D_H
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#define MXGEOMETRY3D_H
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#include "realtime/vector.h"
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// VTABLE: LEGO1 0x100d4488
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// SIZE 0x14
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class Mx3DPointFloat : public Vector3 {
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public:
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inline Mx3DPointFloat() : Vector3(m_elements) {}
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inline Mx3DPointFloat(float p_x, float p_y, float p_z) : Vector3(m_elements)
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{
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m_elements[0] = p_x;
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m_elements[1] = p_y;
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m_elements[2] = p_z;
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}
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inline float GetX() { return m_data[0]; }
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inline float GetY() { return m_data[1]; }
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inline float GetZ() { return m_data[2]; }
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inline float& operator[](size_t idx) { return m_data[idx]; }
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inline const float& operator[](size_t idx) const { return m_data[idx]; }
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// FUNCTION: LEGO1 0x100343a0
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inline Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
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// SYNTHETIC: LEGO1 0x1001d170
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// Mx3DPointFloat::Mx3DPointFloat
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// FUNCTION: LEGO1 0x10003c10
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virtual void operator=(const Vector3& p_impl) { EqualsImpl(p_impl.m_data); } // vtable+0x88
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// FUNCTION: LEGO1 0x10010c00
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inline Mx3DPointFloat& operator=(const Mx3DPointFloat& p_other)
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{
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((Vector3&) *this).operator=(p_other);
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for (size_t i = 0; i < sizeof(m_elements) / sizeof(float); i++) {
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m_elements[i] = p_other.m_elements[i];
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}
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return *this;
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}
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inline void EqualsCross(Mx3DPointFloat& p_a, Mx3DPointFloat& p_b) { EqualsCrossImpl(p_a.m_data, p_b.m_data); }
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private:
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float m_elements[3]; // 0x08
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};
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// VTABLE: LEGO1 0x100d41e8
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// SIZE 0x18
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class Mx4DPointFloat : public Vector4 {
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public:
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inline Mx4DPointFloat() : Vector4(m_elements) {}
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private:
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float m_elements[4];
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};
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#endif // MXGEOMETRY3D_H
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