isle/LEGO1/omni/include/mxthread.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

55 lines
965 B
C++

#ifndef MXTHREAD_H
#define MXTHREAD_H
#include "compat.h"
#include "mxsemaphore.h"
#include "mxtypes.h"
class MxCore;
// VTABLE: LEGO1 0x100dc860
// SIZE 0x1c
class MxThread {
public:
// Note: Comes before virtual destructor
virtual MxResult Run();
MxResult Start(MxS32 p_stack, MxS32 p_flag);
void Terminate();
void Sleep(MxS32 p_milliseconds);
inline MxBool IsRunning() { return m_running; }
protected:
MxThread();
public:
virtual ~MxThread();
private:
static unsigned ThreadProc(void* p_thread);
MxULong m_hThread; // 0x04
MxU32 m_threadId; // 0x08
MxBool m_running; // 0x0c
MxSemaphore m_semaphore; // 0x10
protected:
MxCore* m_target; // 0x18
};
// VTABLE: LEGO1 0x100dc6d8
// SIZE 0x20
class MxTickleThread : public MxThread {
public:
MxTickleThread(MxCore* p_target, MxS32 p_frequencyMS);
virtual ~MxTickleThread() {}
MxResult Run() override;
private:
MxS32 m_frequencyMS; // 0x1c
};
#endif // MXTHREAD_H