isle/LEGO1/omni/include/mxentity.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

43 lines
939 B
C++

#ifndef MXENTITY_H
#define MXENTITY_H
#include "decomp.h"
#include "mxatomid.h"
#include "mxcore.h"
#include "mxdsobject.h"
#include "mxtypes.h"
// VTABLE: LEGO1 0x100d5390
// SIZE 0x10
class MxEntity : public MxCore {
public:
MxEntity();
virtual ~MxEntity() override;
// FUNCTION: LEGO1 0x1000c180
inline virtual const char* ClassName() const override // vtable+0xc
{
// STRING: LEGO1 0x100f0070
return "MxEntity";
}
// FUNCTION: LEGO1 0x1000c190
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxEntity::ClassName()) || MxCore::IsA(p_name);
}
virtual MxResult Create(MxS32 p_id, const MxAtomId& p_atom); // vtable+0x14
inline MxResult Create(MxDSObject& p_dsObject)
{
m_mxEntityId = p_dsObject.GetObjectId();
m_atom = p_dsObject.GetAtomId();
return SUCCESS;
}
protected:
MxS32 m_mxEntityId; // 0x8
MxAtomId m_atom; // 0xc
};
#endif // MXENTITY_H