isle/LEGO1/omni/include/mxdsstill.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

32 lines
730 B
C++

#ifndef MXDSSTILL_H
#define MXDSSTILL_H
#include "mxdsmediaaction.h"
// VTABLE: LEGO1 0x100dce60
// SIZE 0xb8
class MxDSStill : public MxDSMediaAction {
public:
MxDSStill();
virtual ~MxDSStill() override;
void CopyFrom(MxDSStill& p_dsStill);
MxDSStill& operator=(MxDSStill& p_dsStill);
// FUNCTION: LEGO1 0x100c9930
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x101025fc
return "MxDSStill";
}
// FUNCTION: LEGO1 0x100c9940
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxDSStill::ClassName()) || MxDSMediaAction::IsA(p_name);
}
virtual MxDSAction* Clone() override; // vtable+2c;
};
#endif // MXDSSTILL_H