isle/LEGO1/omni/include/mxaudiomanager.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

29 lines
629 B
C++

#ifndef MXAUDIOMANAGER_H
#define MXAUDIOMANAGER_H
#include "decomp.h"
#include "mxmediamanager.h"
// VTABLE: LEGO1 0x100dc6e0
class MxAudioManager : public MxMediaManager {
public:
MxAudioManager();
virtual ~MxAudioManager() override;
virtual MxResult InitPresenters() override; // vtable+14
virtual void Destroy() override; // vtable+18
virtual MxS32 GetVolume(); // vtable+28
virtual void SetVolume(MxS32 p_volume); // vtable+2c
private:
void Destroy(MxBool p_fromDestructor);
static MxS32 g_count;
protected:
void Init();
MxS32 m_volume; // 0x2c
};
#endif // MXAUDIOMANAGER_H