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86f84e1740
* Implement/match ViewManager::FUN_100a6b90 * Fix comment * Fix order
204 lines
4.3 KiB
C++
204 lines
4.3 KiB
C++
#include "viewmanager.h"
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#include "tgl/d3drm/impl.h"
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#include "viewlod.h"
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DECOMP_SIZE_ASSERT(ViewManager, 0x1bc)
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// GLOBAL: LEGO1 0x100dbcd8
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int g_unk0x100dbcd8[18] = {0, 1, 5, 6, 2, 3, 3, 0, 4, 1, 2, 6, 0, 3, 2, 4, 5, 6};
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inline undefined4 GetD3DRM(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer);
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inline undefined4 GetFrame(IDirect3DRMFrame2*& frame, Tgl::Group* scene);
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// FUNCTION: LEGO1 0x100a5eb0
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ViewManager::ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const OrientableROI* point_of_view)
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: scene(scene), flags(c_bit1 | c_bit2 | c_bit3 | c_bit4)
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{
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SetPOVSource(point_of_view);
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unk0x28 = 0.09;
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GetD3DRM(d3drm, pRenderer);
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GetFrame(frame, scene);
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width = 0.0;
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height = 0.0;
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view_angle = 0.0;
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pov.SetIdentity();
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front = 0.0;
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back = 0.0;
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memset(unk0xf0, 0, sizeof(unk0xf0));
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seconds_allowed = 1.0;
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}
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// FUNCTION: LEGO1 0x100a60c0
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ViewManager::~ViewManager()
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{
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SetPOVSource(NULL);
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}
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// FUNCTION: LEGO1 0x100a6410
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void ViewManager::Remove(ViewROI* p_roi)
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{
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for (CompoundObject::iterator it = rois.begin(); it != rois.end(); it++) {
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if (*it == p_roi) {
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rois.erase(it);
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if (p_roi->GetUnknown0xe0() >= 0) {
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FUN_100a66a0(p_roi);
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}
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const CompoundObject* comp = p_roi->GetComp();
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if (comp != NULL) {
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for (CompoundObject::const_iterator it = comp->begin(); !(it == comp->end()); it++) {
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if (((ViewROI*) *it)->GetUnknown0xe0() >= 0) {
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FUN_100a66a0((ViewROI*) *it);
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}
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}
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}
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return;
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}
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}
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}
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// FUNCTION: LEGO1 0x100a64d0
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void ViewManager::RemoveAll(ViewROI* p_roi)
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{
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if (p_roi == NULL) {
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for (CompoundObject::iterator it = rois.begin(); it != rois.end(); it++) {
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RemoveAll((ViewROI*) *it);
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}
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rois.erase(rois.begin(), rois.end());
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}
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else {
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if (p_roi->GetUnknown0xe0() >= 0) {
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FUN_100a66a0(p_roi);
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}
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p_roi->SetUnknown0xe0(-1);
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const CompoundObject* comp = p_roi->GetComp();
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if (comp != NULL) {
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for (CompoundObject::const_iterator it = comp->begin(); !(it == comp->end()); it++) {
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if ((ViewROI*) *it != NULL) {
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RemoveAll((ViewROI*) *it);
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}
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x100a66a0
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void ViewManager::FUN_100a66a0(ViewROI* p_roi)
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{
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const ViewLOD* lod = (const ViewLOD*) p_roi->GetLOD(p_roi->GetUnknown0xe0());
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if (lod != NULL) {
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const Tgl::MeshBuilder* meshBuilder = NULL;
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Tgl::Group* roiGeometry = p_roi->GetGeometry();
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meshBuilder = lod->GetMeshBuilder();
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if (meshBuilder != NULL) {
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roiGeometry->Remove(meshBuilder);
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}
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scene->Remove(roiGeometry);
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}
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p_roi->SetUnknown0xe0(-1);
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}
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// STUB: LEGO1 0x100a6930
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void ViewManager::Update(float p_previousRenderTime, float p_und2)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x100a6b90
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void ViewManager::FUN_100a6b90()
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{
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flags &= ~c_bit2;
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// TODO: Should be signed, but worsens match
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unsigned int i, j, k;
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for (i = 0; i < 8; i++) {
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for (j = 0; j < 3; j++) {
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unk0xf0[i][j] = pov[3][j];
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for (k = 0; k < 3; k++) {
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unk0xf0[i][j] += pov[k][j] * unk0x90[i][k];
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}
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}
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}
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for (i = 0; i < 6; i++) {
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Vector3 a(unk0xf0[g_unk0x100dbcd8[i * 3]]);
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Vector3 b(unk0xf0[g_unk0x100dbcd8[i * 3 + 1]]);
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Vector3 c(unk0xf0[g_unk0x100dbcd8[i * 3 + 2]]);
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Mx3DPointFloat x;
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Mx3DPointFloat y;
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Vector3 u(unk0x150[i]);
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x = c;
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((Vector3&) x).Sub(&b); // TODO: Fix call
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y = a;
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((Vector3&) y).Sub(&b); // TODO: Fix call
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u.EqualsCross(&x, &y);
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u.Unitize();
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unk0x150[i][3] = -u.Dot(&u, &a);
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}
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flags |= c_bit4;
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}
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// FUNCTION: LEGO1 0x100a6d50
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void ViewManager::SetResolution(int width, int height)
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{
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flags |= c_bit3;
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this->width = width;
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this->height = height;
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}
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// FUNCTION: LEGO1 0x100a6d70
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void ViewManager::SetFrustrum(float fov, float front, float back)
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{
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this->front = front;
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this->back = back;
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flags |= c_bit3;
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view_angle = fov * 0.017453292519944444;
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}
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// FUNCTION: LEGO1 0x100a6da0
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void ViewManager::SetPOVSource(const OrientableROI* point_of_view)
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{
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if (point_of_view != NULL) {
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pov = point_of_view->GetLocal2World();
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flags |= c_bit2;
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}
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}
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// STUB: LEGO1 0x100a6e00
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ViewROI* ViewManager::Pick(Tgl::View* p_view, unsigned long x, unsigned long y)
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{
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// TODO
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return NULL;
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}
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inline undefined4 GetD3DRM(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer)
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{
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d3drm = ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
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return 0;
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}
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inline undefined4 GetFrame(IDirect3DRMFrame2*& frame, Tgl::Group* scene)
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{
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frame = ((TglImpl::GroupImpl*) scene)->ImplementationData();
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return 0;
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}
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