isle/LEGO1/realtime/orientableroi.cpp
Christian Semmler fb800db862
Implement OrientableROI::FUN_100a46b0 (#640)
* Implement OrientableROI::FUN_100a46b0

* Fix
2024-03-09 03:52:42 +01:00

150 lines
3.2 KiB
C++

#include "orientableroi.h"
#include "decomp.h"
#include <vec.h>
DECOMP_SIZE_ASSERT(OrientableROI, 0xdc)
// FUNCTION: LEGO1 0x100a4420
OrientableROI::OrientableROI()
{
FILLVEC3(m_world_bounding_box.Min(), 888888.8);
FILLVEC3(m_world_bounding_box.Max(), -888888.8);
ZEROVEC3(m_world_bounding_sphere.Center());
m_world_bounding_sphere.Radius() = 0.0;
ZEROVEC3(m_world_velocity);
IDENTMAT4(m_local2world);
m_parentROI = NULL;
ToggleUnknown0xd8(TRUE);
}
// Maybe an overload based on MxMatrix type
// FUNCTION: LEGO1 0x100a46a0
void OrientableROI::WrappedSetLocalTransform(const Matrix4& p_transform)
{
SetLocalTransform(p_transform);
}
// FUNCTION: LEGO1 0x100a46b0
void OrientableROI::FUN_100a46b0(const Matrix4& p_transform)
{
MxMatrix mat;
double local2world[4][4];
double local2parent[4][4];
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
local2world[i][j] = p_transform[i][j];
local2parent[i][j] = m_local2world[i][j];
}
}
double local_inverse[4][4];
INVERTMAT4d(local_inverse, local2parent);
double parent2world[4][4];
MXM4(parent2world, local_inverse, local2world);
unsigned int k, l;
for (k = 0; k < 4; k++) {
for (l = 0; l < 4; l++) {
mat[k][l] = parent2world[k][l];
}
}
UpdateWorldData(mat);
}
// Maybe an overload based on MxMatrix type
// FUNCTION: LEGO1 0x100a5090
void OrientableROI::WrappedVTable0x24(const Matrix4& p_transform)
{
VTable0x24(p_transform);
}
// STUB: LEGO1 0x100a50a0
void OrientableROI::GetLocalTransform(Matrix4& p_transform)
{
p_transform = m_local2world;
}
// FUNCTION: LEGO1 0x100a58f0
void OrientableROI::FUN_100a58f0(const Matrix4& p_transform)
{
m_local2world = p_transform;
ToggleUnknown0xd8(TRUE);
}
// FUNCTION: LEGO1 0x100a5910
void OrientableROI::VTable0x1c()
{
UpdateWorldBoundingVolumes();
UpdateWorldVelocity();
}
// FUNCTION: LEGO1 0x100a5930
void OrientableROI::SetLocalTransform(const Matrix4& p_transform)
{
m_local2world = p_transform;
UpdateWorldBoundingVolumes();
UpdateWorldVelocity();
}
// FUNCTION: LEGO1 0x100a5960
void OrientableROI::VTable0x24(const Matrix4& p_transform)
{
MxMatrix l_matrix(m_local2world);
m_local2world.Product(p_transform, l_matrix);
UpdateWorldBoundingVolumes();
UpdateWorldVelocity();
}
// FUNCTION: LEGO1 0x100a59b0
void OrientableROI::UpdateWorldData(const Matrix4& p_transform)
{
MxMatrix l_matrix(m_local2world);
m_local2world.Product(l_matrix, p_transform);
UpdateWorldBoundingVolumes();
UpdateWorldVelocity();
// iterate over comps
if (comp) {
for (CompoundObject::iterator iter = comp->begin(); !(iter == comp->end()); iter++) {
ROI* child = *iter;
static_cast<OrientableROI*>(child)->UpdateWorldData(p_transform);
}
}
}
// FUNCTION: LEGO1 0x100a5a30
void OrientableROI::FUN_100a5a30(const Vector3& p_world_velocity)
{
m_world_velocity = p_world_velocity;
}
// FUNCTION: LEGO1 0x100a5a50
void OrientableROI::UpdateWorldVelocity()
{
}
// FUNCTION: LEGO1 0x100a5d80
const float* OrientableROI::GetWorldVelocity() const
{
return m_world_velocity.GetData();
}
// FUNCTION: LEGO1 0x100a5d90
const BoundingBox& OrientableROI::GetWorldBoundingBox() const
{
return m_world_bounding_box;
}
// FUNCTION: LEGO1 0x100a5da0
const BoundingSphere& OrientableROI::GetWorldBoundingSphere() const
{
return m_world_bounding_sphere;
}