isle/LEGO1/mxdsevent.h
Christian Semmler 28f961b86d
Add MxDSAnim, MxDSEvent, MxDSObjectAction, MxDSStill (#112)
* Add MxDSAnim

* Add MxDSEvent, MxDSObjectAction, MxDSStill
2023-08-16 16:38:26 -07:00

31 lines
675 B
C++

#ifndef MXDSEVENT_H
#define MXDSEVENT_H
#include "mxdsmediaaction.h"
class MxDSEvent : public MxDSMediaAction
{
public:
MxDSEvent();
virtual ~MxDSEvent() override;
void CopyFrom(MxDSEvent &p_dsEvent);
MxDSEvent &operator=(MxDSEvent &p_dsEvent);
// OFFSET: LEGO1 0x100c9660
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x101025f0
return "MxDSEvent";
}
// OFFSET: LEGO1 0x100c9670
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxDSEvent::ClassName()) || MxDSMediaAction::IsA(name);
}
virtual MxDSAction *Clone(); // vtable+2c;
};
#endif // MXDSEVENT_H