isle/LEGO1/tgl/d3drm/group.cpp
Christian Semmler 873926afe2
Implement TglImpl::MeshBuilder::CreateMesh (#635)
* WIP

* Change

* Fix

* Improve match

* Rename class

* Fix function

* Fix annotation

* Fix annotations

* Fix annotation
2024-03-08 17:55:25 +01:00

120 lines
3.3 KiB
C++

#include "impl.h"
using namespace TglImpl;
// FUNCTION: LEGO1 0x100a31d0
void* GroupImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: LEGO1 0x100a31e0
Result GroupImpl::SetTransformation(FloatMatrix4& matrix)
{
D3DRMMATRIX4D helper;
D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
}
// FUNCTION: LEGO1 0x100a3240
Result GroupImpl::SetColor(float r, float g, float b, float a)
{
// The first instruction makes no sense here:
// cmp dword ptr [esp + 0x10], 0
// This compares a, which we know is a float because it immediately
// gets passed into D3DRMCreateColorRGBA, but does the comparison
// as though it's an int??
if (*reinterpret_cast<int*>(&a) > 0) {
D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
return ResultVal(m_data->SetColor(color));
}
else {
return ResultVal(m_data->SetColorRGB(r, a, b));
}
}
// FUNCTION: LEGO1 0x100a32b0
Result GroupImpl::SetTexture(const Texture* pTexture)
{
IDirect3DRMTexture* pD3DTexture = pTexture ? static_cast<const TextureImpl*>(pTexture)->ImplementationData() : NULL;
return ResultVal(m_data->SetTexture(pD3DTexture));
}
// FUNCTION: LEGO1 0x100a32e0
Result GroupImpl::GetTexture(Texture*& pTexture)
{
IDirect3DRMTexture* pD3DTexture;
TextureImpl* holder = new TextureImpl();
Result result = ResultVal(m_data->GetTexture(&pD3DTexture));
if (result) {
// Seems to actually call the first virtual method of holder here
// but that doesn't make any sense since it passes three arguments
// to the method (self + string constant? + an offset?).
// This line makes the start of the function match and is what I
// would expect to see there but it clearly isn't what's actually
// there.
holder->SetImplementation(pD3DTexture);
}
pTexture = holder;
return Success;
}
// FUNCTION: LEGO1 0x100a33c0
Result GroupImpl::SetMaterialMode(MaterialMode mode)
{
D3DRMMATERIALMODE d3dMode;
switch (mode) {
case FromParent:
d3dMode = D3DRMMATERIAL_FROMPARENT;
break;
case FromFrame:
d3dMode = D3DRMMATERIAL_FROMFRAME;
break;
case FromMesh:
d3dMode = D3DRMMATERIAL_FROMMESH;
break;
}
return ResultVal(m_data->SetMaterialMode(d3dMode));
}
// FUNCTION: LEGO1 0x100a3410
Result GroupImpl::Add(const Group* pGroup)
{
const GroupImpl* pGroupImpl = static_cast<const GroupImpl*>(pGroup);
return ResultVal(m_data->AddVisual(pGroupImpl->m_data));
}
// FUNCTION: LEGO1 0x100a3430
Result GroupImpl::Add(const Mesh* pMesh)
{
const MeshImpl* pMeshImpl = static_cast<const MeshImpl*>(pMesh);
// TODO: Incorrect structure
return ResultVal(m_data->AddVisual((IDirect3DRMMesh*) pMeshImpl->ImplementationData()));
}
// FUNCTION: LEGO1 0x100a3450
Result GroupImpl::Remove(const MeshBuilder* pMeshBuilder)
{
const MeshBuilderImpl* pMeshBuilderImpl = static_cast<const MeshBuilderImpl*>(pMeshBuilder);
return ResultVal(m_data->DeleteVisual(pMeshBuilderImpl->ImplementationData()));
}
// FUNCTION: LEGO1 0x100a3480
Result GroupImpl::Remove(const Group* pGroup)
{
const GroupImpl* pGroupImpl = static_cast<const GroupImpl*>(pGroup);
return ResultVal(m_data->DeleteVisual(pGroupImpl->m_data));
}
// STUB: LEGO1 0x100a34b0
Result GroupImpl::RemoveAll()
{
return Error;
}
// STUB: LEGO1 0x100a3540
Result GroupImpl::Unknown()
{
return Error;
}