isle/LEGO1/lego/legoomni/include/mxtransitionmanager.h
Christian Semmler 8069923651
Refactor files based on beta debug build (#645)
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager

* Refactor mxomni into mxomni/mxmisc

* Refactor legoomni into legoomni/misc

* Resolve deps

* Refactor atom

* Refactor mxutil

* Refactor mxio

* Rename/relocate files

* Fix format
2024-03-09 21:07:52 +01:00

80 lines
2.2 KiB
C++

#ifndef MXTRANSITIONMANAGER_H
#define MXTRANSITIONMANAGER_H
#include "decomp.h"
#include "mxcore.h"
#include <ddraw.h>
class MxVideoPresenter;
// VTABLE: LEGO1 0x100d7ea0
// SIZE 0x900
class MxTransitionManager : public MxCore {
public:
MxTransitionManager();
~MxTransitionManager() override; // vtable+0x00
void SetWaitIndicator(MxVideoPresenter* p_waitIndicator);
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1004b950
inline const char* ClassName() const override // vtable+0x0c
{
return "MxTransitionManager";
}
// FUNCTION: LEGO1 0x1004b960
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxTransitionManager::ClassName()) || MxCore::IsA(p_name);
}
virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
enum TransitionType {
e_notTransitioning = 0,
e_noAnimation,
e_dissolve,
e_pixelation,
e_screenWipe,
e_windows,
e_broken // Unknown what this is supposed to be, it locks the game up
};
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
inline TransitionType GetTransitionType() { return m_transitionType; }
// SYNTHETIC: LEGO1 0x1004b9e0
// MxTransitionManager::`scalar deleting destructor'
private:
void EndTransition(MxBool p_notifyWorld);
void TransitionNone();
void TransitionDissolve();
void TransitionPixelation();
void TransitionWipe();
void TransitionWindows();
void TransitionBroken();
void SubmitCopyRect(LPDDSURFACEDESC p_ddsc);
void SetupCopyRect(LPDDSURFACEDESC p_ddsc);
MxVideoPresenter* m_waitIndicator; // 0x08
RECT m_copyRect; // 0x0c
MxU8* m_copyBuffer; // 0x1c
FlagBitfield m_copyFlags; // 0x20
undefined4 m_unk0x24; // 0x24
FlagBitfield m_unk0x28; // 0x28
TransitionType m_transitionType; // 0x2c
LPDIRECTDRAWSURFACE m_ddSurface; // 0x30
MxU16 m_animationTimer; // 0x34
MxU16 m_columnOrder[640]; // 0x36
MxU16 m_randomShift[480]; // 0x536
MxULong m_systemTime; // 0x8f8
MxS32 m_animationSpeed; // 0x8fc
};
#endif // MXTRANSITIONMANAGER_H