isle/LEGO1/omni/include/mxpoint32.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

33 lines
600 B
C++

#ifndef MXPOINT32_H
#define MXPOINT32_H
#include "mxtypes.h"
class MxPoint32 {
public:
MxPoint32() {}
MxPoint32(MxS32 p_x, MxS32 p_y) { CopyFrom(p_x, p_y); }
MxPoint32(const MxPoint32& p_point)
{
this->m_x = p_point.m_x;
this->m_y = p_point.m_y;
}
inline MxS32 GetX() const { return m_x; }
inline MxS32 GetY() const { return m_y; }
inline void SetX(MxS32 p_x) { m_x = p_x; }
inline void SetY(MxS32 p_y) { m_y = p_y; }
private:
inline void CopyFrom(MxS32 p_x, MxS32 p_y)
{
this->m_x = p_x;
this->m_y = p_y;
}
MxS32 m_x; // 0x00
MxS32 m_y; // 0x04
};
#endif // MXPOINT32_H