isle/LEGO1/lego/legoomni/include/legounksavedatawriter.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

38 lines
813 B
C++

#ifndef LEGOUNKSAVEDATAWRITER_H
#define LEGOUNKSAVEDATAWRITER_H
#include "decomp.h"
#include "mxtypes.h"
class LegoStream;
struct LegoSaveDataEntry3 {
char* m_name;
void* m_unk0x04;
void* m_unk0x08;
MxS32 m_savePart1;
MxS32 m_savePart2;
MxU8 m_savePart3;
undefined4 m_unk0x18[6];
MxU8 m_frameOffsetInDwords; // 0x30
MxS32* m_pFrameData;
MxU8 m_currentFrame;
undefined4 m_unk0x3c[2];
MxU8 m_savePart5; // 0x44
undefined4 m_unk0x48[5];
MxU8 m_savePart6; // 0x5c
undefined4 m_unk0x60[11];
MxU8 m_savePart7; // 0x8c
undefined4 m_unk0x90[5];
MxU8 m_savePart8; // 0xa4
undefined4 m_unk0xa8[17];
MxU8 m_savePart9; // 0xec
undefined4 m_unk0xf0[5];
MxU8 m_savePart10; // 0x104
};
class LegoUnkSaveDataWriter {
MxResult WriteSaveData3(LegoStream* p_stream);
};
#endif // LEGOUNKSAVEDATAWRITER_H