isle/LEGO1/omni/include/mxstring.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

30 lines
751 B
C++

#ifndef MXSTRING_H
#define MXSTRING_H
#include "mxcore.h"
// VTABLE: LEGO1 0x100dc110
// SIZE 0x10
class MxString : public MxCore {
public:
__declspec(dllexport) MxString(const MxString& p_str);
__declspec(dllexport) virtual ~MxString();
__declspec(dllexport) const MxString& operator=(const char* p_data);
MxString();
MxString(const char*);
void ToUpperCase();
void ToLowerCase();
MxString& operator=(const MxString& p_str);
MxString operator+(const char* p_str);
MxString& operator+=(const char* p_str);
inline MxS8 Compare(const MxString& p_str) const { return strcmp(m_data, p_str.m_data); }
inline const char* GetData() const { return m_data; }
private:
char* m_data; // 0x08
MxU16 m_length; // 0x0c
};
#endif // MXSTRING_H