isle/LEGO1/lego/sources/geom/legounkown100db7f4.h
Nathan M Gilbert ada83989b1
Implement LegoPathActor::VTable0x88 (#787)
* Implement LegoPathActor::VTable0x88

* Implement FUN_1002ddc0

* Fixes and match

* refac

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-11 13:35:15 +02:00

33 lines
678 B
C++

#ifndef __LEGOUNKNOWN100DB7F4_H
#define __LEGOUNKNOWN100DB7F4_H
#include "legoedge.h"
#include "legoweedge.h"
#include "mxgeometry/mxgeometry3d.h"
// VTABLE: LEGO1 0x100db7f4
// SIZE 0x40
class LegoUnknown100db7f4 : public LegoEdge {
public:
// FUNCTION: LEGO1 0x1002ddc0
LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
{
if (p_f.IsEqual(*m_faceA)) {
p_point[0] = -m_unk0x28[0];
p_point[1] = -m_unk0x28[1];
p_point[2] = -m_unk0x28[2];
}
else {
p_point = m_unk0x28;
}
return SUCCESS;
}
private:
LegoU16 m_unk0x24; // 0x24
Mx3DPointFloat m_unk0x28; // 0x28
LegoU32 m_unk0x3c; // 0x3c
};
#endif // __LEGOUNKNOWN100DB7F4_H