isle/LEGO1/lego/sources/geom/legoedge.h
Nathan M Gilbert ada83989b1
Implement LegoPathActor::VTable0x88 (#787)
* Implement LegoPathActor::VTable0x88

* Implement FUN_1002ddc0

* Fixes and match

* refac

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-11 13:35:15 +02:00

35 lines
824 B
C++

#ifndef __LEGOEDGE_H
#define __LEGOEDGE_H
#include "misc/legotypes.h"
#include "realtime/vector.h"
class LegoWEEdge;
// VTABLE: LEGO1 0x100db7b8
// SIZE 0x24
struct LegoEdge {
LegoEdge();
virtual ~LegoEdge(); // vtable+0x00
LegoEdge* GetClockwiseEdge(LegoWEEdge* face);
LegoEdge* GetCounterclockwiseEdge(LegoWEEdge* face);
Vector3* GetOpposingPoint(LegoWEEdge* face);
Vector3* GetPoint(LegoWEEdge* face);
LegoResult FUN_1002ddc0(LegoWEEdge* p_face, Vector3& p_point);
// SYNTHETIC: LEGO1 0x1009a4a0
// LegoEdge::`scalar deleting destructor'
LegoWEEdge* m_faceA; // 0x04
LegoWEEdge* m_faceB; // 0x08
LegoEdge* m_ccwA; // 0x0c
LegoEdge* m_cwA; // 0x10
LegoEdge* m_ccwB; // 0x14
LegoEdge* m_cwB; // 0x18
Vector3* m_pointA; // 0x1c
Vector3* m_pointB; // 0x20
};
#endif // __LEGOEDGE_H