isle/LEGO1/lego/legoomni/include/jailentity.h
Misha 3897e9c015
Add JailEntity class (#630)
* Add JailEntity class

* Update legoobjectfactory.h

* Update jailentity.h

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-05 16:05:38 -05:00

29 lines
696 B
C++

#ifndef JAILENTITY_H
#define JAILENTITY_H
#include "buildingentity.h"
// VTABLE: LEGO1 0x100d5200
// SIZE 0x68
class JailEntity : public BuildingEntity {
// FUNCTION: LEGO1 0x1000f0c0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0300
return "RaceStandsEntity";
}
// FUNCTION: LEGO1 0x1000f0d0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, JailEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
// STUB: LEGO1 0x100154f0
MxLong VTable0x50(MxParam& p_param) override { return 0; }
// SYNTHETIC: LEGO1 0x1000fac0
// JailEntity::`scalar deleting destructor'
};
#endif // JAILENTITY_H