isle/LEGO1/lego/legoomni/include/legoutil.h
Christian Semmler 7b6ec235d8
Implement LegoWorld::Add (#490)
* LegoWorld::Add

* Add annotations

* Fix include guard

* Make stub

* Change MxPresenterSet to MxCoreSet

* Improve match

* Match

* Fix annotation
2024-01-26 23:52:03 +01:00

23 lines
656 B
C++

#ifndef LEGOUTIL_H
#define LEGOUTIL_H
#include "extra.h"
#include "mxtypes.h"
#include "mxutil.h"
#include <windows.h>
class MxAtomId;
class LegoEntity;
class LegoAnimPresenter;
void FUN_1003e050(LegoAnimPresenter* p_presenter);
Extra::ActionType MatchActionString(const char*);
void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender);
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
void FUN_1003ef00(MxBool);
void SetAppCursor(WPARAM p_wparam);
MxBool FUN_1003ef60();
#endif // LEGOUTIL_H