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5f413165cc
* cmake: use imported targets for 3rd party libs * Fix casing of skateboard.h include * cmake: tglrl realtime viewmanager mxgeometry * cmake: spin off some source in static libraries * dx5 for everyone * ci: bump actions/checkout to v4 * move LEGO1/realtime/realtimeview.cpp to lego1 because it exports symbols * add misc library * Add omni library * Return of the .def's * Remove COMPAT_CONST in MxVideoParam::MxVideoParam * Run clang-format * move LEGO1/realtime/realtimeview.cpp to realtime lib * Add 3dmanager library * Rename .def files * Remove incorrect deps to Omni * Remove DLL expor decls * Remove unnecessary library dep from ROI * Remove COMPAT_CONST * Move 3dmanager lib before Omni * Remove mxgeometry lib (`geom` is actually `lego/sources/geom`, which we don't have in our decomp yet) * viewmanager has a dependency on realtime + fix mingw's def * Remove Smacker::Smacker from lego1 link libraries --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
33 lines
685 B
C++
33 lines
685 B
C++
#ifndef LEGOBUILDINGMANAGER_H
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#define LEGOBUILDINGMANAGER_H
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#include "mxcore.h"
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// VTABLE: LEGO1 0x100d6f50
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// SIZE 0x30
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class LegoBuildingManager : public MxCore {
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public:
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LegoBuildingManager();
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virtual ~LegoBuildingManager() override;
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virtual MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x1002f930
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f37d0
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return "LegoBuildingManager";
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}
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static void configureLegoBuildingManager(MxS32);
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void FUN_1002fa00();
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// SYNTHETIC: LEGO1 0x1002f940
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// LegoBuildingManager::`scalar deleting destructor'
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private:
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void Init();
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};
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#endif // LEGOBUILDINGMANAGER_H
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