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b5a3c5feea
* vtable enforce
* Vtable progress
* IslePathActor subclasses
* LegoState subclasses
* LegoWorld subclasses
* Presenter progress
* Remaining presenters
* All but two that need new files
* Merge into vtable branch (#3)
* Implement MxDisplaySurface::VTable0x44 (#467)
* Update mxdisplaysurface.cpp
* add arguments to header
* Fix glitched bitmaps
* WIP fixes
* Match
* Fix
* Changes
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implmement PoliceState::VTable0x1c (#468)
* Implmement PoliceState::VTable0x1c
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement Lego3DView::Render (#470)
* Implement Lego3DView::Render
* use MxDouble
* Revert "use MxDouble"
This reverts commit a006b60e20
.
* Begin work on Police class (#469)
* Begin work on Police class
* Use JukeBox::e_policeStation value
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement MxDisplaySurface::CreateCursorSurface (#471)
* Update mxdisplaysurface.cpp
* Fixes
* Update legovideomanager.cpp
* Match to 100%
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
* Police fix
* Finish
* motocycle lower case
* Update historybook.h
* Update hospitalstate.h
* Update jetski.h
* Update legoinputmanager.h
* Update legolocomotionanimpresenter.h
* Update pizza.h
* Update act3shark.h
* Update ambulancemissionstate.h
* Update bumpbouy.h
* Update doors.h
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#ifndef LEGOVEHICLEBUILDSTATE_H
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#define LEGOVEHICLEBUILDSTATE_H
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#include "decomp.h"
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#include "legostate.h"
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#include "mxstring.h"
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// VTABLE: LEGO1 0x100d66e0
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// SIZE 0x50 (from 1000acd7)
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class LegoVehicleBuildState : public LegoState {
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public:
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LegoVehicleBuildState(char* p_classType);
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// FUNCTION: LEGO1 0x10025ff0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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return this->m_className.GetData();
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}
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// FUNCTION: LEGO1 0x10026000
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, this->m_className.GetData()) || LegoState::IsA(p_name);
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}
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virtual MxResult VTable0x1c(LegoFileStream* p_legoFileStream) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x100260a0
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// LegoVehicleBuildState::`scalar deleting destructor'
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public:
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struct UnkStruct {
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undefined4 m_unk0x00;
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undefined2 m_unk0x04;
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undefined2 m_unk0x06;
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undefined2 m_unk0x08;
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UnkStruct();
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};
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private:
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UnkStruct m_unk0x08[4]; // 0x08
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// This can be one of the following:
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// * LegoRaceCarBuildState
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// * LegoCopterBuildState
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// * LegoDuneCarBuildState
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// * LegoJetskiBuildState
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MxString m_className; // 0x38
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// Known States:
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// * 1 == enter(ing) build screen
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// * 3 == cutscene/dialogue
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// * 6 == exit(ing) build screen
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MxU32 m_animationState; // 0x48
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undefined m_unk0x4c; // 0x4c
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undefined m_unk0x4d; // 0x4d
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undefined m_unk0x4e; // 0x4e
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MxU8 m_placedPartCount; // 0x4f
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};
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#endif // LEGOVEHICLEBUILDSTATE_H
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