isle/LEGO1/lego/legoomni/include/legopathactor.h
MS b5a3c5feea
Enforce vtable match (#464)
* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e20.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00

88 lines
3.3 KiB
C++

#ifndef LEGOPATHACTOR_H
#define LEGOPATHACTOR_H
#include "legoactor.h"
#include "mxtypes.h"
#include "realtime/matrix.h"
// VTABLE: LEGO1 0x100d6e28
// SIZE 0x154 (from inlined construction at 0x1000a346)
class LegoPathActor : public LegoActor {
public:
LegoPathActor();
virtual ~LegoPathActor() override;
// FUNCTION: LEGO1 0x1000c430
inline const char* ClassName() const override // vtable+0xc
{
// STRING: LEGO1 0x100f0114
return "LegoPathActor";
}
// FUNCTION: LEGO1 0x1000c440
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
}
virtual void ParseAction(char*) override; // vtable+0x20
virtual void VTable0x68(); // vtable+0x68
virtual void VTable0x6c(); // vtable+0x6c
virtual void VTable0x70(float p_float); // vtable+0x70
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
// FUNCTION: LEGO1 0x10002d20
virtual void VTable0x78(MxU8 p_unk0xea) { m_unk0xea = p_unk0xea; } // vtable+0x78
// FUNCTION: LEGO1 0x10002d30
virtual MxU8 VTable0x7c() { return m_unk0xea; } // vtable+0x7c
virtual void VTable0x80(); // vtable+0x80
virtual void VTable0x84(); // vtable+0x84
virtual void VTable0x88(); // vtable+0x88
virtual void VTable0x8c(); // vtable+0x8c
// FUNCTION: LEGO1 0x10002d40
virtual MxS32 VTable0x90() { return 0; } // vtable+0x90
// FUNCTION: LEGO1 0x10002d50
virtual MxS32 VTable0x94() { return 0; } // vtable+0x94
virtual void VTable0x98(); // vtable+0x98
virtual void VTable0x9c(); // vtable+0x9c
// FUNCTION: LEGO1 0x10002d60
virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
virtual void VTable0xa4(); // vtable+0xa4
virtual void VTable0xa8(); // vtable+0xa8
// FUNCTION: LEGO1 0x10002d70
virtual void VTable0xac(MxFloat p_unk0x13c) { m_unk0x13c = p_unk0x13c; } // vtable+0xac
// FUNCTION: LEGO1 0x10002d80
virtual MxFloat VTable0xb0() { return m_unk0x13c; } // vtable+0xb0
// FUNCTION: LEGO1 0x10002d90
virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
// FUNCTION: LEGO1 0x10002da0
virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
// FUNCTION: LEGO1 0x10002db0
virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
// FUNCTION: LEGO1 0x10002dc0
virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
// FUNCTION: LEGO1 0x10002dd0
virtual void VTable0xc4() {} // vtable+0xc4
// FUNCTION: LEGO1 0x10002de0
virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }
// SYNTHETIC: LEGO1 0x1002d800
// LegoPathActor::`scalar deleting destructor'
protected:
undefined m_unk0x78[0x64]; // 0x78
MxU32 m_unk0xdc; // 0xdc
undefined m_unk0xe0[0xa]; // 0xe0
MxU8 m_unk0xea; // 0xea
undefined m_unk0xef[0x4d]; // 0xef
MxU32 m_unk0x138; // 0x138
MxFloat m_unk0x13c; // 0x13c
MxFloat m_unk0x140; // 0x140
MxFloat m_unk0x144; // 0x144
MxU8 m_unk0x148; // 0x148
MxS32 m_unk0x14c; // 0x14c
MxFloat m_unk0x150; // 0x150
};
#endif // LEGOPATHACTOR_H