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* cmake: use imported targets for 3rd party libs * Fix casing of skateboard.h include * cmake: tglrl realtime viewmanager mxgeometry * cmake: spin off some source in static libraries * dx5 for everyone * ci: bump actions/checkout to v4 * move LEGO1/realtime/realtimeview.cpp to lego1 because it exports symbols * add misc library * Add omni library * Return of the .def's * Remove COMPAT_CONST in MxVideoParam::MxVideoParam * Run clang-format * move LEGO1/realtime/realtimeview.cpp to realtime lib * Add 3dmanager library * Rename .def files * Remove incorrect deps to Omni * Remove DLL expor decls * Remove unnecessary library dep from ROI * Remove COMPAT_CONST * Move 3dmanager lib before Omni * Remove mxgeometry lib (`geom` is actually `lego/sources/geom`, which we don't have in our decomp yet) * viewmanager has a dependency on realtime + fix mingw's def * Remove Smacker::Smacker from lego1 link libraries --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
20 lines
362 B
C++
20 lines
362 B
C++
#ifndef MXCRITICALSECTION_H
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#define MXCRITICALSECTION_H
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#include <windows.h>
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// SIZE 0x1c
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class MxCriticalSection {
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public:
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MxCriticalSection();
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~MxCriticalSection();
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static void SetDoMutex();
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void Enter();
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void Leave();
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private:
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CRITICAL_SECTION m_criticalSection; // 0x00
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HANDLE m_mutex; // 0x18
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};
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#endif // MXCRITICALSECTION_H
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