isle/LEGO1/lego/legoomni/include/legocachesound.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

30 lines
643 B
C++

#ifndef LEGOCACHESOUND_H
#define LEGOCACHESOUND_H
#include "mxcore.h"
// VTABLE: LEGO1 0x100d4718
// SIZE 0x88
class LegoCacheSound : public MxCore {
public:
LegoCacheSound();
virtual ~LegoCacheSound() override; // vtable+0x0
// FUNCTION: LEGO1 0x10006580
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f01c4
return "LegoCacheSound";
}
// FUNCTION: LEGO1 0x10006590
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoCacheSound::ClassName()) || MxCore::IsA(p_name);
}
private:
void Init();
};
#endif // LEGOCACHESOUND_H