isle/LEGO1/mxsmkpresenter.h
Christian Semmler bc5ca621a4
(Proposal) Introduction of naming convention checker (ncc) (#322)
* Add ncc tool

* Add symlink

* Fixes

* Try this

* Try this

* Try this

* Try this

* Add include path

* Update style

* Update style

* Add more rules

* Fix style

* Update styles

* Fix name parameter

* Fix MxParam p

* Fix m_unk0x pattern

* Allow 4 digits for relative hex

* Add missing offset

* Fix some parameters

* Fix some vtables

* Fix more vtables

* Update rules, fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* Fix last issue

* Update readme

* Update readme

* Update CONTRIBUTING.md

* Fix annotations

* Rename

* Update CONTRIBUTING.md

* Update README.md
2023-12-13 11:48:14 +01:00

62 lines
1.6 KiB
C++

#ifndef MXSMKPRESENTER_H
#define MXSMKPRESENTER_H
#include "decomp.h"
#include "mxvideopresenter.h"
#include <smk.h>
// VTABLE: LEGO1 0x100dc348
// SIZE 0x720
class MxSmkPresenter : public MxVideoPresenter {
public:
MxSmkPresenter();
virtual ~MxSmkPresenter() override;
// FUNCTION: LEGO1 0x100b3730
inline virtual const char* ClassName() const override // vtable+0xc
{
// GLOBAL: LEGO1 0x10101e38
return "MxSmkPresenter";
}
// FUNCTION: LEGO1 0x100b3740
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxSmkPresenter::ClassName()) || MxVideoPresenter::IsA(p_name);
}
virtual void Destroy() override; // vtable+0x38
virtual void LoadHeader(MxStreamChunk* p_chunk) override; // vtable+0x5c
virtual void CreateBitmap() override; // vtable+0x60
virtual void LoadFrame(MxStreamChunk* p_chunk) override; // vtable+0x68
virtual void RealizePalette() override; // vtable+0x70
virtual MxU32 VTable0x88(); // vtable+0x88
struct MxSmack {
Smack m_smack;
// Unknown for the time being. Not an immediately
// recognizable part of the SMK standard...
undefined m_unk0x3f4[784];
undefined4* m_unk0x6a0;
undefined4* m_unk0x6a4;
undefined4* m_unk0x6a8;
undefined4* m_unk0x6ac;
undefined4* m_unk0x6b0;
undefined4* m_unk0x6b4;
};
MxSmack m_mxSmack;
undefined4 m_unk0x71c;
private:
void Init();
void Destroy(MxBool p_fromDestructor);
// This should most likely be in a separate translation unit
static void FUN_100c5d40(MxSmack* p_mxSmack);
};
#endif // MXSMKPRESENTER_H