isle/LEGO1/lego/legoomni/include/score.h

55 lines
1.4 KiB
C++

#ifndef SCORE_H
#define SCORE_H
#include "legocontrolmanager.h"
#include "legoeventnotificationparam.h"
#include "legogamestate.h"
#include "legoworld.h"
#include "mxactionnotificationparam.h"
#include "scorestate.h"
// VTABLE: LEGO1 0x100d4018
// SIZE 0x104
class Score : public LegoWorld {
public:
Score();
~Score() override; // vtable+0x00
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x100010c0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0050
return "Score";
}
// FUNCTION: LEGO1 0x100010d0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Score::ClassName()) || LegoWorld::IsA(p_name);
}
// SYNTHETIC: LEGO1 0x100011e0
// Score::`scalar deleting destructor'
MxResult Create(MxDSAction& p_dsAction) override; // vtable+18
void ReadyWorld() override; // vtable+50
MxBool VTable0x5c() override; // vtable+5c
MxBool VTable0x64() override; // vtable+64
void Enable(MxBool p_enable) override; // vtable+68
void Paint();
MxLong FUN_10001510(MxEndActionNotificationParam& p_param);
MxLong FUN_100016d0(LegoControlManagerEvent& p_param);
void FillArea(MxU32 p_x, MxU32 p_y, MxS16 p_color);
protected:
LegoGameState::Area m_destLocation;
ScoreState* m_state;
MxU8* m_surface;
private:
void DeleteScript();
};
#endif // SCORE_H