isle/LEGO1/legoentity.h
Joshua Peisach ff13dc691c
Start IslePathActor (#93)
* Start IslePathActor

* Update types/add needed type in LegoPathActor for Pizza

Yes, this is a recommit because last time I pushed my cmake dir

* Fix types in  islepathactor

* Adjust variables

* add size asserts

---------

Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-08-03 11:10:54 -07:00

38 lines
761 B
C++

#ifndef LEGOENTITY_H
#define LEGOENTITY_H
#include "mxentity.h"
// VTABLE 0x100d4858
// SIZE 0x68 (probably)
class LegoEntity : public MxEntity
{
public:
// Inlined at 0x100853f7
inline LegoEntity()
{
// TODO
}
__declspec(dllexport) virtual ~LegoEntity() override; // vtable+0x0
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
// OFFSET: LEGO1 0x1000c2f0
inline const char *ClassName() const override // vtable+0xc
{
// 0x100f0064
return "LegoEntity";
}
// OFFSET: LEGO1 0x1000c300
inline MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, LegoEntity::ClassName()) || MxEntity::IsA(name);
}
virtual void Destroy() override; // vtable+0x1c
};
#endif // LEGOENTITY_H