isle/LEGO1/mxvector.h
Ramen2X 74329d681b
implement/match CalcLocalTransform (#241)
* implement/match CalcLocalTransform

* fix odd build error

* address feedback

move vec.h to thirdparty folder
update vec.h
move all realtime code to realtime folder
move calclocaltransform out of legoutil and into realtime
cast shift to MxS32
add additional unroll hack to CalcLocalTransform to prevent msvc entropy
2023-10-24 14:27:24 +02:00

182 lines
4.4 KiB
C++

#ifndef MXVECTOR_H
#define MXVECTOR_H
#include "mxtypes.h"
#include <vec.h>
// VTABLE 0x100d4288
// SIZE 0x8
class MxVector2
{
public:
// OFFSET: LEGO1 0x1000c0f0
inline MxVector2(float* p_data) { this->SetData(p_data); }
// vtable + 0x00 (no virtual destructor)
virtual void AddScalarImpl(float p_value) = 0;
virtual void AddVectorImpl(float *p_value) = 0;
virtual void SubVectorImpl(float *p_value) = 0;
virtual void MullScalarImpl(float *p_value) = 0;
// vtable + 0x10
virtual void MullVectorImpl(float *p_value) = 0;
virtual void DivScalarImpl(float *p_value) = 0;
virtual float DotImpl(float *p_a, float *p_b) const = 0;
// OFFSET: LEGO1 0x10002060
virtual void SetData(float *p_data) { this->m_data = p_data; }
// vtable + 0x20
virtual void EqualsImpl(float *p_data) = 0;
virtual const float *GetData() const;
virtual float *GetData();
virtual void Clear() = 0;
// vtable + 0x30
virtual float Dot(MxVector2 *p_a, float *p_b) const;
virtual float Dot(float *p_a, MxVector2 *p_b) const;
virtual float Dot(MxVector2 *p_a, MxVector2 *p_b) const;
virtual float Dot(float *p_a, float *p_b) const;
// vtable + 0x40
virtual float LenSquared() const = 0;
virtual MxResult Unitize();
// vtable + 0x48
virtual void AddVector(MxVector2 *p_other);
virtual void AddVector(float *p_other);
virtual void AddScalar(float p_value);
// vtable + 0x54
virtual void SubVector(MxVector2 *p_other);
virtual void SubVector(float *p_other);
// vtable + 0x5C
virtual void MullScalar(float *p_value);
virtual void MullVector(MxVector2 *p_other);
virtual void MullVector(float *p_other);
virtual void DivScalar(float *p_value);
// vtable + 0x6C
virtual void SetVector(MxVector2 *p_other);
virtual void SetVector(float *p_other);
inline float& operator[](size_t idx) { return m_data[idx]; }
inline const float& operator[](size_t idx) const { return m_data[idx]; }
protected:
float *m_data;
};
// VTABLE 0x100d4518
// SIZE 0x8
class MxVector3 : public MxVector2
{
public:
inline MxVector3(float* p_data) : MxVector2(p_data) {}
void AddScalarImpl(float p_value);
void AddVectorImpl(float *p_value);
void SubVectorImpl(float *p_value);
void MullScalarImpl(float *p_value);
void MullVectorImpl(float *p_value);
void DivScalarImpl(float *p_value);
float DotImpl(float *p_a, float *p_b) const;
void EqualsImpl(float *p_data);
void Clear();
float LenSquared() const;
// vtable + 0x74
virtual void EqualsCrossImpl(float* p_a, float* p_b);
virtual void EqualsCross(float *p_a, MxVector3 *p_b);
virtual void EqualsCross(MxVector3 *p_a, float *p_b);
virtual void EqualsCross(MxVector3 *p_a, MxVector3 *p_b);
virtual void EqualsScalar(float *p_value);
inline void Fill(float p_value) { EqualsScalar(&p_value); }
};
// VTABLE 0x100d45a0
// SIZE 0x8
class MxVector4 : public MxVector3
{
public:
inline MxVector4(float* p_data) : MxVector3(p_data) {}
void AddScalarImpl(float p_value);
void AddVectorImpl(float *p_value);
void SubVectorImpl(float *p_value);
void MullScalarImpl(float *p_value);
void MullVectorImpl(float *p_value);
void DivScalarImpl(float *p_value);
float DotImpl(float *p_a, float *p_b) const;
void EqualsImpl(float *p_data);
void Clear();
float LenSquared() const;
void EqualsScalar(float *p_value);
// vtable + 0x84
virtual void SetMatrixProduct(MxVector4 *p_a, float *p_b);
virtual void SetMatrixProductImpl(float *p_vec, float *p_mat);
virtual MxResult NormalizeQuaternion();
virtual void UnknownQuaternionOp(MxVector4 *p_a, MxVector4 *p_b);
};
// VTABLE 0x100d4488
// SIZE 0x14
class MxVector3Data : public MxVector3
{
public:
inline MxVector3Data() : MxVector3(storage) {}
inline MxVector3Data(float p_x, float p_y, float p_z)
: MxVector3(storage)
, x(p_x), y(p_y), z(p_z)
{}
union {
float storage[3];
struct {
float x;
float y;
float z;
};
};
void CopyFrom(MxVector3Data &p_other) {
EqualsImpl(p_other.m_data);
float *dest = this->storage;
float *src = p_other.storage;
for (size_t i = sizeof(storage) / sizeof(float); i > 0; --i)
*dest++ = *src++;
}
};
// VTABLE 0x100d41e8
// SIZE 0x18
class MxVector4Data : public MxVector4
{
public:
inline MxVector4Data() : MxVector4(storage) {}
union {
float storage[4];
struct {
float x;
float y;
float z;
float w;
};
};
};
#endif // MXVECTOR_H