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1ab29590ee
* Start of helicopter Implementation Mostly Matching, some issues with MxMatrix and/or MxVector4 * Fix some style issues * Fix some style issues
43 lines
950 B
C++
43 lines
950 B
C++
#ifndef MXENTITY_H
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#define MXENTITY_H
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#include "decomp.h"
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#include "mxatomid.h"
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#include "mxcore.h"
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#include "mxdsobject.h"
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#include "mxtypes.h"
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// VTABLE 0x100d5390
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// SIZE 0x10
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class MxEntity : public MxCore
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{
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public:
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MxEntity();
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virtual ~MxEntity() override;
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// OFFSET: LEGO1 0x1000c180
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inline virtual const char* ClassName() const override // vtable+0xc
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{
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// 0x100f0070
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return "MxEntity";
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}
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// OFFSET: LEGO1 0x1000c190
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, MxEntity::ClassName()) || MxCore::IsA(name);
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}
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virtual MxResult SetEntityId(MxS32 p_id, const MxAtomId &p_atom); // vtable+0x14
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inline MxResult InitFromMxDSObject(MxDSObject &p_dsObject)
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{
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m_mxEntityId = p_dsObject.GetObjectId();
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m_atom = p_dsObject.GetAtomId();
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return SUCCESS;
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}
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protected:
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MxS32 m_mxEntityId; // 0x8
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MxAtomId m_atom; // 0xc
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};
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#endif // MXENTITY_H
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