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* LegoSoundManager * Fix virtual function declarations/locations --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
26 lines
575 B
C++
26 lines
575 B
C++
#ifndef LEGOSOUNDMANAGER_H
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#define LEGOSOUNDMANAGER_H
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#include "mxsoundmanager.h"
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// VTABLE 0x100d6b10
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// SIZE 0x44
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class LegoSoundManager : public MxSoundManager
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{
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public:
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LegoSoundManager();
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virtual ~LegoSoundManager() override;
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virtual MxResult Tickle() override; // vtable+08
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virtual void Destroy() override; // vtable+18
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virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread) override; //vtable+0x30
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private:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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undefined4 unk0x3c;
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undefined4 unk0x40;
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};
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#endif // LEGOSOUNDMANAGER_H
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