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* Implement Score * Update mxomni.cpp Fix case of OFFSET comment. * Fix DeleteObjects * Apply changes (see comment) --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#ifndef LEGOGAMESTATE_H
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#define LEGOGAMESTATE_H
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#include "decomp.h"
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#include "mxtypes.h"
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#include "legobackgroundcolor.h"
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#include "legofullscreenmovie.h"
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class LegoState;
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class LegoStream;
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class MxVariable;
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class MxString;
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struct ColorStringStruct
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{
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const char *m_targetName;
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const char *m_colorName;
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};
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// SIZE 0x430 (at least)
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class LegoGameState
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{
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public:
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__declspec(dllexport) LegoGameState();
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__declspec(dllexport) ~LegoGameState();
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__declspec(dllexport) MxResult Load(MxULong);
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__declspec(dllexport) MxResult Save(MxULong p);
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__declspec(dllexport) void SerializePlayersInfo(MxS16 p);
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__declspec(dllexport) void SerializeScoreHistory(MxS16 p);
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__declspec(dllexport) void SetSavePath(char *p);
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LegoState *GetState(char *p_stateName);
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LegoState *CreateState(char *p_stateName);
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void GetFileSavePath(MxString *p_outPath, MxULong p_slotn);
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void FUN_1003a720(MxU32 p_unk);
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void HandleAction(MxU32 p_unk);
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inline void SetUnknown424(undefined4 p_unk424) { m_unk424 = p_unk424; }
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private:
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void RegisterState(LegoState *p_state);
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MxResult WriteEndOfVariables(LegoStream *p_stream);
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private:
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char *m_savePath; // 0x0
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MxS16 m_stateCount;
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LegoState **m_stateArray;
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MxU8 m_unkC;
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MxU32 m_unk10;
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undefined4 m_unk0x14;
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LegoBackgroundColor *m_backgroundColor; // 0x18
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LegoBackgroundColor *m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie *m_fullScreenMovie; // 0x20
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MxU16 m_unk24; // 0x24
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undefined m_unk28[1020];
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undefined4 m_unk424;
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undefined4 m_unk428;
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undefined4 m_unk42c;
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};
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#endif // LEGOGAMESTATE_H
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