isle/LEGO1/legoentity.h
Nathan M Gilbert 4cc6b9b8ec
Implement Score (#230)
* Implement Score

* Update mxomni.cpp

Fix case of OFFSET comment.

* Fix DeleteObjects

* Apply changes (see comment)

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-23 13:16:21 +02:00

74 lines
2 KiB
C++

#ifndef LEGOENTITY_H
#define LEGOENTITY_H
#include "mxentity.h"
#include "mxvector.h"
#include "extra.h"
#include "decomp.h"
#include "mxdsobject.h"
// VTABLE 0x100d4858
// SIZE 0x68 (probably)
class LegoEntity : public MxEntity
{
public:
// Inlined at 0x100853f7
inline LegoEntity()
{
// TODO
}
__declspec(dllexport) virtual ~LegoEntity() override; // vtable+0x0
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
// OFFSET: LEGO1 0x1000c2f0
inline const char *ClassName() const override // vtable+0xc
{
// 0x100f0064
return "LegoEntity";
}
// OFFSET: LEGO1 0x1000c300
inline MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, LegoEntity::ClassName()) || MxEntity::IsA(name);
}
virtual MxResult InitFromMxDSObject(MxDSObject &p_dsObject); // vtable+0x18
virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
virtual void ParseAction(char *); // vtable+0x20
virtual void VTable0x24(); // vtable+0x24
virtual void VTable0x28(); // vtable+0x28
virtual void VTable0x2c(); // vtable+0x2c
// OFFSET: LEGO1 0x10001090
virtual void VTable0x30(undefined4 p_unk50) { m_unk50 = p_unk50; } // vtable+0x30
virtual void VTable0x34(); // vtable+0x34
virtual void VTable0x38(); // vtable+0x38
virtual void VTable0x3c(); // vtable+0x3c
virtual void VTable0x40(); // vtable+0x40
virtual void VTable0x44(); // vtable+0x44
virtual void VTable0x48(); // vtable+0x48
virtual void VTable0x4c(); // vtable+0x4c
protected:
void Reset();
void AddToCurrentWorld();
undefined m_unk10;
undefined m_unk11;
MxVector3Data m_vec1; // 0x14
MxVector3Data m_vec2; // 0x28
MxVector3Data m_vec3; // 0x3c
undefined4 m_unk50;
undefined4 m_unk54;
undefined m_unk58;
undefined m_unk59;
// For tokens from the extra string that look like this:
// "Action:openram;\lego\scripts\Race\CarRaceR;0"
ExtraActionType m_actionType; // 0x5c
char *m_actionArgString; // 0x60
MxS32 m_actionArgNumber; // 0x64
};
#endif // LEGOENTITY_H