isle/LEGO1/act3state.h
Cydra 07912eb05a
Class layout for LEGO1 classes (#43)
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now.

* Converted pseudocode into real code!

* Created a bunch more classes and added more information to exisiting ones
Did not error check, this was pushed just for reference

* More classes and implementation details. Still not checked for any errors

* Fixed code and decided on a way to handle virtual table stubs

* Some additional fixes

* More smaller fixes

* Added classes to project and made it compile

* Fixed function adresses that caused the python script to fail

* More classes and virtual function resolves. Builds and compares fine.

* Again more classes and virtual function resolves. Builds and compares fine.

* No clue, I guess forced update for line endings

* Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output.

* line ending change

* rename GetClassName/IsClass

Mirroring recent changes from master

* further conform to current master

* update project

* cleanup

* project only updates when you close msdev

---------

Co-authored-by: Cydra <cydra95@gmail.com>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-06-29 01:10:08 -07:00

37 lines
676 B
C++

#ifndef ACT3STATE_H
#define ACT3STATE_H
#include "legostate.h"
// VTABLE 0x100d4fc8
// SIZE 0xc
class Act3State : public LegoState
{
public:
inline Act3State()
{
m_unk08 = 0;
}
// OFFSET: LEGO1 0x1000e300
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f03f0
return "Act3State";
}
// OFFSET: LEGO1 0x1000e310
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, Act3State::ClassName()) || LegoState::IsA(name);
}
virtual MxBool VTable0x14() override;
private:
// FIXME: May be part of LegoState? Uncertain...
MxU32 m_unk08;
};
#endif // ACT3STATE_H