isle/LEGO1/act3.h
Nathan M Gilbert 1ab29590ee
Start of helicopter Implementation (#239)
* Start of helicopter Implementation

Mostly Matching, some issues with MxMatrix and/or MxVector4

* Fix some style issues

* Fix some style issues
2023-10-24 10:14:45 +02:00

36 lines
711 B
C++

#ifndef ACT3_H
#define ACT3_H
#include "legoworld.h"
// VTABLE 0x100d9628
// SIZE 0x4274
class Act3 : public LegoWorld
{
public:
Act3();
virtual ~Act3() override; // vtable+00
// OFFSET: LEGO1 0x10072510
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f013c
return "Act3";
}
// OFFSET: LEGO1 0x10072520
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, Act3::ClassName()) || LegoWorld::IsA(name);
}
inline void SetUnkown420c(MxEntity *p_entity) { m_unk420c = p_entity; }
protected:
undefined m_unkf8[0x4114];
MxEntity *m_unk420c;
undefined m_unk4210[0x64];
};
#endif // ACT3_H