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ac41854149
* Add static HandlerClassName function * Use method in PresenterNameDispatch
208 lines
9.7 KiB
C++
208 lines
9.7 KiB
C++
#ifndef LEGOANIMPRESENTER_H
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#define LEGOANIMPRESENTER_H
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#include "legoroilist.h"
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#include "mxatom.h"
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#include "mxvideopresenter.h"
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class LegoAnim;
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class LegoWorld;
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class LegoAnimActor;
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class LegoPathBoundary;
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class MxMatrix;
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class Vector3;
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struct LegoAnimStructComparator {
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MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmp(p_a, p_b) < 0; }
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};
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struct LegoAnimSubstComparator {
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MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmp(p_a, p_b) < 0; }
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};
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// SIZE 0x08
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struct LegoAnimStruct {
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LegoROI* m_roi; // 0x00
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MxU32 m_index; // 0x04
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};
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typedef map<const char*, LegoAnimStruct, LegoAnimStructComparator> LegoAnimStructMap;
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typedef map<const char*, const char*, LegoAnimSubstComparator> LegoAnimSubstMap;
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// VTABLE: LEGO1 0x100d90c8
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// SIZE 0xbc
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class LegoAnimPresenter : public MxVideoPresenter {
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public:
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enum {
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c_hideOnStop = 0x01,
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c_mustSucceed = 0x02
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};
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LegoAnimPresenter();
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~LegoAnimPresenter() override;
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// FUNCTION: BETA10 0x10055300
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static const char* HandlerClassName()
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{
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// STRING: LEGO1 0x100f071c
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return "LegoAnimPresenter";
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}
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// FUNCTION: LEGO1 0x10068530
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// FUNCTION: BETA10 0x100552d0
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inline const char* ClassName() const override // vtable+0x0c
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{
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return HandlerClassName();
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}
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// FUNCTION: LEGO1 0x10068540
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoAnimPresenter::ClassName()) || MxVideoPresenter::IsA(p_name);
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}
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void ReadyTickle() override; // vtable+0x18
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void StartingTickle() override; // vtable+0x1c
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void StreamingTickle() override; // vtable+0x20
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void DoneTickle() override; // vtable+0x2c
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void ParseExtra() override; // vtable+0x30
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MxResult AddToManager() override; // vtable+0x34
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void Destroy() override; // vtable+0x38
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MxResult StartAction(MxStreamController* p_controller, MxDSAction* p_action) override; // vtable+0x3c
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void EndAction() override; // vtable+0x40
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void PutFrame() override; // vtable+0x6c
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virtual MxResult CreateAnim(MxStreamChunk* p_chunk); // vtable+0x88
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virtual void VTable0x8c(); // vtable+0x8c
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virtual void VTable0x90(); // vtable+0x90
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virtual MxU32 VTable0x94(Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3); // vtable+0x94
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virtual MxResult VTable0x98(LegoPathBoundary* p_boundary); // vtable+0x98
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// FUNCTION: LEGO1 0x1000c990
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virtual LegoROI** GetROIMap(MxU32& p_roiMapSize)
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{
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p_roiMapSize = m_roiMapSize;
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return m_roiMap;
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} // vtable+0x9c
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virtual void VTable0xa0(Matrix4& p_matrix); // vtable+0xa0
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MxResult FUN_1006afc0(MxMatrix*& p_matrix, float p_und);
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MxResult FUN_1006b140(LegoROI* p_roi);
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void FUN_1006c7a0();
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const char* GetActionObjectName();
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inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
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inline void SetUnknown0x0cTo1() { m_unk0x9c = 1; }
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inline void SetUnknown0xa0(MxMatrix* p_unk0xa0) { m_unk0xa0 = p_unk0xa0; }
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inline LegoAnim* GetAnimation() { return m_anim; }
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protected:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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LegoChar* FUN_10069150(const LegoChar* p_und1);
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void FUN_100692b0();
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void FUN_100695c0();
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LegoChar* FUN_100697c0(const LegoChar* p_und1, const LegoChar* p_und2);
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LegoBool FUN_100698b0(const CompoundObject& p_rois, const LegoChar* p_und2);
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LegoROI* FUN_100699e0(const LegoChar* p_und);
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void FUN_10069b10();
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void FUN_1006a3c0(LegoAnimStructMap& p_map, LegoTreeNode* p_node, LegoROI* p_roi);
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void FUN_1006a4f0(LegoAnimStructMap& p_map, LegoAnimNodeData* p_data, const LegoChar* p_und, LegoROI* p_roi);
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void FUN_1006aa60();
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void FUN_1006ab70();
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LegoBool FUN_1006aba0();
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MxBool FUN_1006abb0(LegoTreeNode* p_node, LegoROI* p_roi);
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void SubstituteVariables();
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void FUN_1006b900(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix);
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void FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix);
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void FUN_1006c8a0(MxBool p_bool);
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LegoAnim* m_anim; // 0x64
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LegoROI** m_roiMap; // 0x68
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MxU32 m_roiMapSize; // 0x6c
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LegoROIList* m_unk0x70; // 0x70
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LegoROIList* m_unk0x74; // 0x74
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MxMatrix* m_unk0x78; // 0x78
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MxU32 m_flags; // 0x7c
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LegoWorld* m_currentWorld; // 0x80
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MxAtomId m_worldAtom; // 0x84
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MxS32 m_worldId; // 0x88
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LegoROI** m_unk0x8c; // 0x8c
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char** m_unk0x90; // 0x90
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MxU8 m_unk0x94; // 0x94
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MxBool m_unk0x95; // 0x95
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MxBool m_unk0x96; // 0x96
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undefined m_unk0x97; // 0x97
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LegoAnimSubstMap* m_substMap; // 0x98
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MxS16 m_unk0x9c; // 0x9c
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MxMatrix* m_unk0xa0; // 0xa0
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public:
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float m_unk0xa4; // 0xa4
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Mx3DPointFloat m_unk0xa8; // 0xa8
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};
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// clang-format off
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// SYNTHETIC: LEGO1 0x10068650
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// LegoAnimPresenter::`scalar deleting destructor'
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// TEMPLATE: LEGO1 0x100689c0
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// map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::~map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >
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// TEMPLATE: LEGO1 0x10068a10
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::~_Tree<char const *,pair<char const * const,char const *>,map
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// TEMPLATE: LEGO1 0x10068ae0
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x10068b20
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::erase
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// TEMPLATE: LEGO1 0x10068f70
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::_Erase
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// TEMPLATE: LEGO1 0x10069d80
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::~_Tree<char const *,pair<char const * const,LegoAni
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// TEMPLATE: LEGO1 0x10069e50
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x10069e90
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::erase
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// TEMPLATE: LEGO1 0x1006a2e0
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Erase
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// TEMPLATE: LEGO1 0x1006a320
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// Map<char const *,LegoAnimStruct,LegoAnimStructComparator>::~Map<char const *,LegoAnimStruct,LegoAnimStructComparator>
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// TEMPLATE: LEGO1 0x1006a370
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// map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::~map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >
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// TEMPLATE: LEGO1 0x1006a750
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x1006a7a0
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Insert
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// TEMPLATE: LEGO1 0x1006c1b0
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x1006c200
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::_Insert
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// TEMPLATE: LEGO1 0x1006c4b0
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// list<char *,allocator<char *> >::~list<char *,allocator<char *> >
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// TEMPLATE: LEGO1 0x1006c520
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// List<char *>::~List<char *>
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// GLOBAL: LEGO1 0x100f7680
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// _Tree<char const *,pair<char const * const,char const *>,map<char const *,char const *,LegoAnimSubstComparator,allocator<char const *> >::_Kfn,LegoAnimSubstComparator,allocator<char const *> >::_Nil
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// GLOBAL: LEGO1 0x100f7688
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// _Tree<char const *,pair<char const * const,LegoAnimStruct>,map<char const *,LegoAnimStruct,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Kfn,LegoAnimStructComparator,allocator<LegoAnimStruct> >::_Nil
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// clang-format on
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#endif // LEGOANIMPRESENTER_H
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